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MECCHA CHAMELEON: Exact Color Codes for Every Surface — All 7 Base Maps (Measured, Not…
Short answer
Measured hex/RGB/HSV color codes for every surface on all 7 maps — sampled from real screenshots, not eyeballed. Paste them straight into the in-game picker, or use the free interactive tool with a screenshot eyedropper and closeness grid.
What you need to know
Eyeballing color sliders mid-match or relying on the fiddly in-game dropper often results in getting spotted. This guide provides measured, screenshot-sampled color values for major surfaces across all seven maps using perceptual color math.
Step by step
- Open the in-game color picker and locate the Hex sRGB field.
- Paste the exact six-character hex code for your target surface.
- Add "FF" to the end of the hex code for the alpha channel (for example, paste
2b4660FF). - Adjust your sliders if needed, keeping in mind that the game's S and V sliders use a 0 to 1 scale (so an S value of 53 corresponds to 0.53 in-game).
Tips
- Lighting changes colors across every map, so treat the provided hex codes as the center of a range rather than a single absolute value.
- Color distance is measured using CIELAB ($\Delta E$): a $\Delta E$ under 2 is indistinguishable, under 5 blends at a glance, and over 10 will likely get you found.
- Sugar Land's candy grass is exceptionally saturated (
29bc45and00e003), so avoid trying to dial it in strictly by eye. - For the exact spot you are standing on, you can use the browser-based interactive version to sample your own screenshots and view a closeness grid of shades.
Based on the Steam Community guide by MagicStaysHigh. Read the full original guide on Steam.
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters.