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MECCHA CHAMELEON: Exact Color Codes for Every Surface — All 7 Base Maps (Measured, Not…

Short answer

Measured hex/RGB/HSV color codes for every surface on all 7 maps — sampled from real screenshots, not eyeballed. Paste them straight into the in-game picker, or use the free interactive tool with a screenshot eyedropper and closeness grid.

What you need to know

Eyeballing color sliders mid-match or relying on the fiddly in-game dropper often results in getting spotted. This guide provides measured, screenshot-sampled color values for major surfaces across all seven maps using perceptual color math.

Step by step

  1. Open the in-game color picker and locate the Hex sRGB field.
  2. Paste the exact six-character hex code for your target surface.
  3. Add "FF" to the end of the hex code for the alpha channel (for example, paste 2b4660FF).
  4. Adjust your sliders if needed, keeping in mind that the game's S and V sliders use a 0 to 1 scale (so an S value of 53 corresponds to 0.53 in-game).

Tips

  • Lighting changes colors across every map, so treat the provided hex codes as the center of a range rather than a single absolute value.
  • Color distance is measured using CIELAB ($\Delta E$): a $\Delta E$ under 2 is indistinguishable, under 5 blends at a glance, and over 10 will likely get you found.
  • Sugar Land's candy grass is exceptionally saturated (29bc45 and 00e003), so avoid trying to dial it in strictly by eye.
  • For the exact spot you are standing on, you can use the browser-based interactive version to sample your own screenshots and view a closeness grid of shades.

Based on the Steam Community guide by MagicStaysHigh. Read the full original guide on Steam.

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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters.

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