Known issueFixUpdated · 10 replies on Steam
The Elder Scrolls Online: Bomb Build Exploits And/or Bug ? (Workarounds)
Short answer
No confirmed fix yet. Players suggest: The worst of which is positional latency, so you get pulled or hit by aoe's that on your screen your are out of range of because the server hasnt updated your position yet when it comes to working out damage against you.
The problem
So.... There are bombs all over PvP, I have experienced - getting pulled in, breaking free, instantly getting pulled again. This shouldn`t be possible with the CC cooldown ? - I got pulled in outside the red circle. So pull range and viuals seemingly do not match- or something else is going on Are these new bugs/exploits ?
What players suggest
Pulls have been this way for years, especially when it comes to pulling you from outside its distance. There is lots of latency and types of latency when it comes to the netcode and all calcs being on the server. The worst of which is positional latency, so you get pulled or hit by aoe's that on your screen your are out of range of because the server hasnt updated your position yet when it comes…
Just another example of how bad the balancing in ESO is.... Why have a CC cooldown and then disable it ? You usually can ´t dodge roll out of it, only abilities like the sorc teleport kinda work... Bomb builds are now everywhere and the dmg is higher then ever. Like round after round - just suicide bombings in BGs....
Getting pulled twice in quick succession is because of Rush of Agony. It's an item set, offering the only pull that doesn't trigger Crowd Control Immunity. Because you can drink potions to help protect yourself from bomb builds, you stand a better chance than if you were up against an organized ballgroup of Dragonknights and Werewolves. Since those guys are also drinking potions to deal with…
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: multiplayer