SolvedFixUpdated · 23 replies on Steam

Phantom Blade Zero: Terrible Stuttering After the Patch (Fix)

Short answer

I had the same problem with an i5 12400f+RTX 5060TI. My rock solid 60 fps went down to 50.

The problem

The game worked fine after the initial shader compilation, but on subsequent launches without compiling the game performance is awful

St.Ranger, original post

What players suggest

I had the same problem with an i5 12400f+RTX 5060TI. My rock solid 60 fps went down to 50. I played without Ray Tracing before, I adjusted some settings and turned RT on. Then I restarted my game to force it to finish the RT shader compilation as well. Then I switched back to my previous settings without RT and I got my fps back. Worth a try.

Kold_Tremor

I had the same problem with an i5 12400f+RTX 5060TI. My rock solid 60 fps went down to 50. I played without Ray Tracing before, I adjusted some settings and turned RT on. Then I restarted my game to force it to finish the RT shader compilation as well. Then I switched back to my previous settings without RT and I got my fps back. Worth a try.

Kold_Tremor

same issue. it worked flawlessly before. all went to ♥♥♥♥ after the patch. and the game cached shaders twice for me

DarkAssassin

The game worked perfectly fine for me too, the patch messed up the mods & everything, so I simply downloaded the previous version of the game VIA Steam-Console, replaced them & basically downgraded my Game to the previous Version. Works like a charm again. I'll likely play the entire game in the same Version without ever updating is, since I got all the mods I need & the performance is great.

ArdaZeno

Did this work for you?

Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: crash, performance, nvidia, mods

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Known issueFix

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Known issueFix

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Known issueFix

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Known issueFix

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