SolvedFixUpdated · 81 replies on Steam
Palworld: The Wildlife Drones Are Fundamentally Broken and Anti-fun. (Fix)
Short answer
mods should just lock this down... the whole thread reads like a warzone between trolls and keyboard warriors...
The problem
Get detected once its game over. Such horrible game design. Remove the lockdown from the wildlife shield so we can escape. You either die to "escape" teleport out, or don't get detected. If you do get detected you're done for and you're forced to basically die regardless because they never lose sight on you and you have no way to escape even if you hide in a cave. They also should not gaze over…
Accepted answer
mods should just lock this down... the whole thread reads like a warzone between trolls and keyboard warriors... the sanctuary security has ALWAYS been an issue in one way or anouther. between the NPC police spawning in the air around the player at highsts high enough to kill on impact with the ground, to the drones, to that shield... there have always been issues that players need to find ways…
Other suggestions
I mean it's almost as if it's areas designed for you not to linger in because they are protected areas with rare pals. "Uh so I went to the oil rig at lvl 1 and got obliterated. Enemies should not have weapons. Garbage game design." Edit 2: To any of the Palworld devs that could or have possibly read any of this: please ignore this dude he's delusional. Drones are correct as is, it is 100% both…
How isn't it then, let's hear how it isn't? People can disagree that the sky is blue but that won't change that it is in fact blue. Everything is "extremely easy" to avoid, like the entire tech tree if you want to. Hell, let's take it even further and just avoid the game altogether, since the drones are "extremely easy to avoid". Just avoid the island, just avoid this part of the map. Just avoid…
Exactly, you can disagree and say it is "bad game design", but it won't change the fact that it's not.
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: save, mods