Known issueFixUpdated · 12 replies on Steam

Palworld: Or Bad Design?: Transporting (Workarounds)

Short answer

No confirmed fix yet. Players suggest: Transporters prioritize by proximity, not by how much needs to be transported, which works fine for almost everything, but not late-game mining.

The problem

I have a mining base setup and I have them delivering it to a guild chest. So I expected a lot of return when I open the guild chest at my main base. Though I am disappointed when I see only some material going through. Idk what math is going on behind the screen. I visit the base mining base. There I see multiple quarries at 9999. Then I see a single quarry being mined. The rest of the pals are…

ewpayne, original post

What players suggest

Yeah, that happens when mining gets too fast. Transporters prioritize by proximity, not by how much needs to be transported, which works fine for almost everything, but not late-game mining. The easiest solution for it is to use miners that sleep at night so stuff can be cleared out then. Comes at the cost of some efficiency of course, but realistically, you shouldn't need THAT much ore anyway…

Ryika

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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters.

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