Known issueFixUpdated · 18 replies on Steam
Megabonk: Here's My Issue with the Lack of Updates. (Workarounds)
Short answer
No confirmed fix yet. Players suggest: Honestly, while it would be too big of a change a year into the game's lifespan, it almost feels like they need to be a single tome.
The problem
The dev has no obligation to keep supporting a completed game. I am fully aware of that and understand that. This game IS completed, even if he could add more features in and stuff. So, cool, fine. Whatever. Here's my issue. I actually had far more fun with the game BEFORE the graveyard level update. So previous to that, the difficulty early game was relatively toned down. You didn't HAVE to buy…
What players suggest
This is an interesting post as I've only gotten into the game over the last couple of weeks. I would not mind the game being more accommodating of weird builds Some of the most fun I've had was making a build just to kill 100 cactus's with Thorn damage. But, to that point, did stuff like thorns & armor etc get nerfed? I agree about Tomes. The "safest" thing is to reserve your fourth weapon slot…
I never played pre-graveyard, but it really does seem like there are too many tomes that are soft requirements and wasting a level on banishing the ones you don't need is kind of brutal. I'd like to min max into quantity and cooldown and larp as a machine gun, but that's 2 tomes for dps and any builds without an xp buff grind to a halt quickly which eats up either move speed or defense. Plus…
The changes were intended to bring maximal play down to a reasonable duration. They actually did very little to being able to play what you want. Unless of course, you make the game harder by voluntarily increasing your difficulty. Your counter to this is "yeah but I'm not a leaderboard guy". Correct, which is why those changes largely do not affect you, contrary to what you believe about the…
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: multiplayer, quest