Known issueFixUpdated · 222 replies on Steam
Marvel Rivals: Dev Talk Vol.13 | Seasonal Balance & Competitive Performance (Workarounds)
Short answer
No confirmed fix yet. Players suggest: put a 15 feet range limit on his enemy web grab ability so he can't freely delete enemies using a ledge, and 2.
The problem
Hey, Rivals! With the launch of Season 2.0, we've been closely monitoring the game environment and feedback from the community. Lately, we've noticed two hot topics generating a lot of discussion: the impact of balance adjustments and the performance ratings of various classes in ranked play. As such, we want to take a moment to clarify and communicate about these two points. 1. Season Changes…
What players suggest
Please don't "slightly" reduce Spider-Man's damage, you need to actually nerf him. He's outright oppressive. The "he has a high skill ceiling" argument only gets you so far, since the guy is unbearable to play against EVEN WITH a team who notices him. He can get in, gank both healers, and get out instantaneously before anyone has time to kill him. You can literally just 1. put a 15 feet range…
1) why would increasing damage make this any better? Strategists can't live while your nerfing some characters...... range...... your overall increasing damage. Increasing the damage is not going to make people play strategist because the characters simply aren't to their liking, its not a i increase the damage and people will magically play them. This is like tekken doing their tekken community…
no effort High Reward? are we dead ass LOL try playing spiderman for once .
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: crash, performance