Known issueFixUpdated · 89 replies on Steam

Hollow Knight: Silksong: Is It Really "Bad Game/boss Design" or Simply "Skill Issue"? (Workarounds)

Short answer

No confirmed fix yet. Players suggest: @OrangeCitrus I remember having a lot of trouble with the first beastfly fight, but at this point I consider it a fair fight meanwhile on my recent 100% speedrun playthrough LL decided to spawn her void projectile…

How to fix it

  1. Stop jumping early when facing horizontal slams. Avoid making preemptive jumps out of fear, because the savage beastfly is coded to alter its trajectory if you jump before reacting to the actual attack. Force yourself to wait and react only at the proper, exact instant.
  2. Adjust your approach to blocking enemies, such as Karmelita. Understand that her block mechanic is an enhanced version of the Skarr Stalker's ability: she automatically blocks whenever she detects you attacking while she is idle. Time your strikes carefully around her idle blocks rather than attacking blindly.

If it still doesn't work

  • Accept that even experienced players can get caught by unpredictable mechanics, such as a boss spawning projectiles behind foreground elements while you are on a wall, or teleporting directly in front of you when you utilize movement space.
  • Recognize that what feels like unfair design often comes down to mastering strict timing windows and learning enemy AI tracking behaviors rather than game faults.

What players reported

Hey it's me again, that guy that implied and said Lost Lace was really easy a couple months ago. No, I promise this isn't meant to be a rage bait discussion. Since there's that "skill issue" thread that spiraled down to just exchanging insults, I suppose there should be a more "discussion-oriented" thread. Yeah I know that one was being necroposted for whatever reason, but this thread leans on…

lolomolo, original post

What players suggest

@OrangeCitrus I remember having a lot of trouble with the first beastfly fight, but at this point I consider it a fair fight meanwhile on my recent 100% speedrun playthrough LL decided to spawn her void projectile behind a foreground element while I was on the wall and I still got hit semi consistently because she decided to teleport right in front of me because I dared to utilize the size of…

Dog-@-Arms

What gets people the most is they get too afraid and jump early to avoid the horizontal slams. The thing is, Team Cherry coded a counter to that, that is, savage beastfly will change the trajectory of the horizontal slam if you preemptively jump in response to it, instead of out of reaction, only. Now there is plenty of time, but the game forces you to react at a proper instant. And some people…

oldschool_BR

Another common point brought up with Karmelita's block mechanic, I think it fits the kit that she has. It's essentially a enhanced version of Skarr Stalker's block mechanic, instead of readying to block, she just blocks whenever she sees you attacking while idle (not sure about the intervals and conditions for blocking). Since on point with Karmelita, might as well start discussing why the…

lolomolo

Did this work for you?

Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: quest

More for Hollow Knight: Silksong

All Hollow Knight: Silksong guides →

SolvedFix

Fix for Controller Issue on Linux (CachyOS)

Disabling Steam Input was not enough to fix the issues on my machine. Switching to CachyOS version of proton fixed everything for me, without caveats.

#performance#controller#multiplayer

SolvedHow-to

Hollow Knight: Silksong - Guia Completo (PT/BR)

Esse é um guia completo e direto ao ponto para quem quer platinar Hollow Knight: Silksong. Aqui você vai encontrar tudo o que precisa para platinar o jogo: todas as conquistas, localização de coletáveis, chefes, finais, missões e muito mais. Além disso, inclui dicas úteis, orientações e tudo o que…

#save