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CloverPit Strategy Guide: Early Survival, Mid-Game Pivot & Infinite…

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Looking for the best way to climb debt levels in CloverPit without bricking your run? This guide explains the most consistent early-game strategy, how to transition through the tricky mid-game, and two powerful infinite-scaling builds: The Merchant and The True Gambler.

Steam Community guide by Vitiate.

Introduction

IMPORTANT: After the hardmode update, cloverpots and cigarettes have been nerfed, making the playstyle much less consistent. I have yet to try it but I assume the endless looping will be much harder, so be warned. I have not updated the guide to reflect balance changes.
I made this guide because every CloverPit run I saw online was pathetic. Most players barely hit a few hundred billion, and a few scraped into the trillions, but still nowhere near real scaling. People were treating this like some casual deadline minigame. I’m here to show how to actually break the game and build a true infinite run, stacking tickets, Ankhs, and smart items so you can push past E50, E100, and beyond, without relying on luck or sloppy setups.

Basic early game combo

This information is the only info I really found on builds, and I have used it to get into the late game. Take note, if you are going for E100+, none of the scaling matters except consistent rolls on cherry/lemon as the way the game scales up, no matter how hard you scale symbols, it will fall short eventually unless you spend a stupid amount of time rolling.
To survive the early game, I found the most consistent way was to keep restarting until I obtained the golden cherry/lemon and their corresponding picture by the end of the second deadline.
Naturally, if you find other ways to survive the early game, all is good as long as you have a good economy and a high percentage chance for either cherry or lemon (Edit: Thinking about it further, while cherry/lemon are easiest to obtain a high chance, any symbol works. In fact, all you really need for the endgame shop build is a way to obtain 1000+ tickets, then use Cloverpot to acquire all the necessary tickets). The key is to be able to put aside concerns about money for a couple of deadlines, so you can focus on optimizing the shop for good charms to increase economy recursively and prepare for the transition to the late game.

Best Items to Prioritize for Scaling in CloverPit

With this scaling, you should have extra money for rerolls, which I like to spend on the following:
• Dynamo for guaranteed picture and number 1 or 2 presses every deadline, replaced by rerolling for batteries and electricity meter.
• Number 1 or 2 , depending on whether you are cherry/lemon, which increases that rounds number of activations
• Nuclear button to activate all button effects twice
• Pentacle to increase symbol multiplier, must have high scoring amount for it to be good, and falls off later because it does not scale with interest
• Vine’s Soup doubles the symbol price for that round as long as you get 5+ activations, falls off for the same reasons as the pentacle
• Megaphone and barathrum to get more phone call activations. In my run, I had the first love run modifier, so my phone calls naturally doubled. With these items, I received six phone calls; without them, you would receive four. Prioritizing reducing other symbol chances and increasing your own symbol chances. Doubling your symbol value can also be good, but again will fall off in the very end game around E50
• Lucky horseshoe along with fake coin and d4 to maximize the amount of golden procs and rolls
• Catfood and clicker, for more activations which leads to golden procs
• Wood/Bricks and Naughty dealer to get tokens which give money based on interest
• Property certificate for more charms
• Shoe/wheelbarrow for more tickets
• The temporary buddies: an electrician to get multiple button presses a round, a fortune teller to increase pattern scores, and a personal trainer for more activations. (Note the scaling form fortune teller will become useless in my experience by E30, so unless you mega scale over a whole bunch of rolls, I wouldn’t use it)

How to Reach Infinite Rounds in CloverPit: The Merchant

For this build to work, you first have to set it up with consistent rolls with lemon or cherry, and obtain the item that gives you a chance to acquire tickets, the shoe/wheelbarrow (depending on whether you are going for cherry or lemon), which allows for thousands of clover tickets. Now you can buy cigarettes in the shop with impunity, which will enable you to reroll using only golden tickets. Now get the cloverpot, which gives you 30% of your tickets every deadline. You should no longer need the shoe/wheelbarrow now, as you will get enough tickets each deadline for as much rolling as you need.
At higher levels, around E15, it becomes challenging to obtain money for the initial rerolling. Therefore, it is best to buy a crowbar on sight when rolling for items, as they provide free rerolls when your shop refreshes after the deadline. When you are doing this annoying rerolling to get enough crowbars and rerolls so that you can get cigs for the next deadline, you need 100 rerolls stashed (Edit: If you have Abyssu unlocked, you no longer need free rerolls, and runs become guaranteed because Abyssu allows you to copy one-time effects, such as cigarettes, once you sell them. This means that after a round ends, you don’t have to use your free rerolls to look for ciggerettes again; you can sell Abyssu, and you can start the ciggerette loop again). I have failed with 50 free rerolls before and was forced to become a gambler (yuck!) and used a previous ankh and a token build (mentioned in the True Gambler section) to be able to barely survive and get enough money to reroll into a cigarette.
The primary method of earning money in this build is to purchase numerous briefcases. Briefcases scale infinitely, as they provide 30% of the funds needed to complete a deadline. So, no matter how high that number is, you can obtain it in four briefcases unless you've wasted some money on rerolls. Now, all you have to do is keep buying and become a simple merchant - no gambling needed!

Infinite Rounds Setup in CloverPit: The True Gambler

This path only uses the shop to reroll for ankhs, Grandma's purses, and electricians, as they lose value with each use. This allows for 5 rounds (from the Ankh), each of which you get about 5 button presses. With the nuclear button and electrician, I managed to get my cherry picture and Number 2 to become 10 in the first round. This works basically by using the existing infrastructure of high chances to get either cherry or lemon, as mentioned earlier, to be able to proc the token modifier as much as possible, along with the chance to get the battery modifier (recharges charms) from the electrician. Here are my endgame charms as seen in the photo. from the top left to bottom right:

  • Cherry Picture
  • Fake Coin
  • Holy Bible
  • Electrician
  • Evil Deal
  • D4
  • Nuclear Button
  • Stonka
  • Property Certificate
  • Horeshoe
  • Number 2
  • Cat Food
  • Naughty Dealer
  • Wood
  • Clicker
  • Grandma's Purse
    As you can see here, my interest goes up to 100%, giving me insane amounts of money per token proc.
    In the pictures given with these trinkets I went from 6E117 to 3.8E121 from one round and had 7 red button activations.
    Now as a disclaimer, I have yet to do this build without relying on the shop loop I discovered (loop explained in "The Merchant" build), since I have gotten unlucky and go a couple of 666s negating my Holy Bible which then didin't allow me to get full investment the next cycle and forced me to make it up with some lost briefcases. Remember to bring your ATM money as high as possible at the start of a new deadline, as that directly affects the money you get from the token procs.

CloverPit Optimal Build: The Definitive Early-to-Infinite Strategy

This build focuses on what really works: combining the infinite token loop for tickets with the ATM, Ankhs, and Charms setup as a safety net; the most consistent way to scale past E50 and beyond (addendum: this is the method I used for my run).
Infinite Token Loop:
Roll for Golden Cherry or Lemon and get the Shoe/Wheelbarrow until you get 500 tickets.
Use Cloverpot to collect 30% of tickets every deadline (you only need it until you get at most 10k tickets; you can sell it or store it in a drawer when you don't need it).
Buy Cigarettes for free re-rolls to get lost briefcases to max out interest and meet deadlines.
Backup Engine:
Follow the True Gambler guide and get those charms as a backup if you get really unlucky and run out of money/rerolls and need to gamble your way out of a deadline.

CloverPit Cheat Sheet: Quick Tips, Best Items, and Infinite Scaling Builds

Once you are familiar with what each item does you can refrence this as a rmender as you pla what you should look out for during a run.
Early Game
• Restart until you get Golden Cherry/Lemon + Picture by 2nd deadline.
• Use the extra money for rerolls and pick up: power generator/dynamo, nuclear button, pentacle, megaphone/barathrum, lucky horseshoe + fake coin/d4, catfood + clicker, and money/ticket boosters.
• Temporary buddies (electrician, fortune teller, trainer) help get early money, but the Fortune Teller falls off by ~E30 since it does not get you more token modifier procs.


Transition (E10–E30)
• Your golden cherry scaling will eventually fail.
• Token modifier combos and interest scaling are needed to survive until infinite setups.
• Prepare the charms needed to go infinite depending on what build you are planning on following


Infinite Setups

  1. The Merchant
    • Use tickets (shoe/wheelbarrow + cloverpot) to buy cigarettes and reroll infinitely.
    • Crowbars keep reroll costs manageable.
    • Buy briefcases—they scale infinitely (30% of deadline requirement).
    • Drop early-game golden cherry once tickets/briefcases take over.
  2. The True Gambler
    • Golden Cherry + Picture – priority roll by 2nd deadline, ditch golden cherry later
    • Fake Coin – maximize rounds
    • Holy Bible – (needed if you are using evil deal)
    • Electrician – charges buttons mid-round
    • Evil Deal – (666 risk/double interest)
    • D4 – golden procs / reroll synergy
    • Nuclear Button – double all button effects
    • Stonks – (interest boost)
    • Property Certificate – more charms
    • Horseshoe – increase chances for d4 and coin
    • Number 2 – increases non yellow symbol procs
    • Cat Food – more rounds
    • Naughty Dealer – more tokens spawning
    • Wood – more tokens spawning on lemon/cherry
    • Clicker – adds repeat procs
    • Grandma’s Purse – temporary interest
    • Late game focus on ankhs + electricians + Grandma's Purse for more rounds, button presses, and interest.
    • Pump money into the ATM to scale token modifier payouts.
    • Symbol/pattern multipliers don’t last past E50—don’t rely on them.

Notes
• Fortune Teller, symbol scaling, and most pattern multipliers fall off hard mid-to-late.
• Crowbars, cigarettes, and reroll management are the keys to stabilizing past E15.
• Merchant is safer and simpler; Gambler is worse in every meta game way, but if you are a gambler at heart, like the noises, and would prefer more afk time, try it out.
• By the end, you really do both since the merchant doesn’t really need trinkets, and you can transition to the gambler if you get unlucky and run out of rerolls.

Photo Gallery

Here are my Trinkets with no effects

Here is my ATM, Deadline, Shop, Rerolls, and Currency

Here are my Symbol effects. I doubled them quite a few times with the phone, but they still fell off hard. When I abandoned them, I was getting E33 per proc while my token procs get me E55 each

Here are my pattern multipliers (mainly from some rounds with fortune teller up) and all my items with their effects seen.

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