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Cities: Skylines II: Building & Zoning Footprint Sizes

Short answer

A quick list of buildings, their place-able upgrades, and the size of their footprints. For those want to make sure they can place future buildings down and those who like to plan out the placement of services and other buildings well ahead of when you unlock them!

What you need to know

To plan your city effectively, you need to consider the footprint sizes of various buildings, including their width and depth. This information will help you determine how much space to leave for future buildings and ensure that you can place them without any issues. You'll find the footprint sizes for different types of buildings, such as power plants, water treatment facilities, and transportation hubs.

Step by step

  1. Check the footprint size of the building you want to place, which is typically represented as width x depth.
  2. Ensure that you have enough space to accommodate the building's width, as most buildings require road connections along their width.
  3. Consider the additional space required for place-able upgrades, which usually link to the parent building on the width side.
  4. Plan your city's layout accordingly, taking into account the footprint sizes of various buildings and their upgrades.

Tips

  • Leave enough space between buildings to accommodate future upgrades and expansions.
  • Consider the road connections required for each building and plan your road network accordingly.
  • Be mindful of the special requirements for certain buildings, such as airports, which need a large cone of air clearance.
  • Use the footprint sizes to plan your city's zoning, ensuring that you have enough space for different types of buildings, such as residential, commercial, and industrial areas.
  • Keep in mind that some buildings, like train and subway stations, may require extra space width-wise to account for rail connections.

Based on the Steam Community guide by Venexis. Read the full original guide on Steam.

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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: multiplayer

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