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Casualties: Unknown: Player Fixes, Tips and Guides
Short answer
Player reports, fixes and video guides for Casualties: Unknown, collected from Steam and YouTube.
Count until full release
The problem
Remember counting for multiplayer release? we're doin it again. Simple rules: Don't count twice in a row Don't skip numbers No harassing 15.10.26 Edit: Goobers got until Nov 9 good luck :3 09.11.26 Edit: I believe the final number for our count was 4518 (and 1129) Thank you to all who participated and hope you all had fun <3
nikocatfishy, original post
What players suggest
69
The Spoon God
what
pookawade00
3
tf2 pomson enjoyer
4
nikocatfishy
who skipped 3.1415926535 8979323846 2643383279 5028841971 6939937510 5820974944 5923078164 0628620899 8628034825 3421170679 8214808651 3282306647 0938446095 5058223172 5359408128 4811174502 8410270193 8521105559 6446229489 5493038196 4428810975 6659334461 2847564823 3786783165 2712019091
Default
Pi
NovaGamingBird
dude this is the best we've ever done smh 7
nikocatfishy
8
tf2 pomson enjoyer
9
nikocatfishy
10
Carrot224
Splatter your game knowledge here!
The problem
ill start, make sure to always hold shift over a drink to see if fluids like oil seeped into it accidentally.
StarShapedPie, original post
What players suggest
my game knowledge goes as follows: 1. expies are cute af 2. expies are cute af 3. i forgot
grouchy
Plastic bandages are best for fractures than any other dressing. Bruise kits are best for dislocations, skin and muscle health than any other dressing, pair it with antiseptic to recover from 90% of bad falls.
nikocatfishy
First thing to address when injured is to always stop the bleeding. Dislocations, shrapnel, everything else comes second. You can't fix yourself if you don't have blood.
BlackBirdRS-70
too addon to bruisekits, if your muscle health on your chest reaches 0 your lungs will stop working, so i like to always have a bruise kit on hand so i can save my lungs just in case
justydusty
Really good items (in my opinion) lookout or craft these 1: Ice pack infinite use item that cools you down and increases your muscle regen speed, great considering most layers in this game so far are on the hotter side. 2: Space drain infinite use drain that sucks up nearby water, Great for small to moderately large pools of water that you are too injured to get out of. I dont see this too often but when i do find it, it always comes in useful. No really this ♥♥♥♥ saves lives 3: Lantern or flashlight great light source that lasts a while. once you find a emissive (i think its called that) crystal is kinda easy to make it if you've been stocking up. The flashlight is also a great alternative if you cant find an emissive crystal, technically the flashlight is better but i prefer the lantern 4: Grav-bag even ignoring the 0% encumbrance when powered, its still just a really good container that holds alot. If you are worried it's gonna explode just plop the battery out. 5: Material pouch Must have if you craft alot, great for holding light-weight materials in general. somewhat easy to craft as well, I'm usually able to craft this in layer 1 6: Antiseptic I mean it just does the job really well and infections are guaranteed at some point in the run 7: Tweezers/Wrench/Splint Tweezers mainly since they make removing shrapnel MUCH faster, however wrench and splint and great for dealing with bone injuries aswell. Wrench can also be used in crafting i guess combined them since i didnt feel like making entries for them all 8: Electronic watch I dont think this actually does much but its mainly useful in that it spots infections and makes expie happy sometimes, but it really doesnt hurt to have NICHER CASE SCENARIO ITEMS Laser Mini-drill great emergency digging tool to have on hand if you cant dig otherwise or are out of breath running away from The Salad. Claw pack It has really short attack cooldowns so its probably the best weapon for stunlocking if you aren't in a good…
justydusty
very good tips 10/10
nikocatfishy
You can combine metal scrap to make metal scrap of higher quality, just by dragging one onto another. Genuinely did not know this for the first few hours of gameplay, got kind of mad about it. (I wouldn't be surprised if I just missed this in a tutorial though.)
Knight123
When going down, you can slide on the wall to slow down your decend. When you break the glass, always check the shattered glass on the floor. The glass shatter are random so be sure to check all near floor, not just where the glass is. The glass shatter can be removed by hitting it again.
kuaikukia
Use glowfruits and throw them down pits to check if it's safe to go down. Eat the damn geofruit. It gives expie better mood. Put away guns when talking with a trader. Scrap metal pieces can be placed down as scaffolding to get out of a tight area.
tf2 pomson enjoyer
In the first two layers, eat geofruit so you are constantly full, and abuse mushtails + sleeping next to traders to build an insane stack of mood. You can be absolutely joyous by layer three using this, but it usually makes you a little fat. To remove fat, just DON'T be full all the time and only eat when the hunger moodle appears. In my experience, once your mood gets high enough it's hard to get rid of it, no matter what happens to you.
Cosmicrawler
Whats your most embarrassing/stupid mistake?
The problem
I got the idea to ask this just very shortly ago, most embarrassing mistake I made was using a tool box, and then forgetting I had a toolbox until i left said layer and I lost half my stuff in there, happened on layer 1 unchipped. Luckily though maybe the game felt pity or something for me because I ended up finding a dune trader who was selling the 3 most important items I lost, which I bought quickly, thank you dunes!!!! Just asking this to know if anybody else has made such a stupid mistake like I've made, luckily I think the run should be fine losing the rest of those items, the rest was junk (I think). thank you dunes!! :3
rafgongar43, original post
What players suggest
If I had to count every single time I've left behind flashlights, laser cutters, and other essential gear, we'd be here all day. Probably my absolute dumbest mistake it's when I die on Layer 4 from chugging radioactive water, immediately starting a fresh run five minutes later, finding a water barrel right next to my pod, drinking from it, and dying of radiation all over again...
Vargov
Damn, another pretty embarrassing mistake for me was back in the demo, I crafted a mini laser drill but didnt realize it used a flashlight so that was a very jarring experience. Its happened multiple times, to the point where whenever I think of crafting a flashlight, ill craft a second one out of habit just so I can make a mini laser drill without accidentally losing my only source of light.
rafgongar43
Damn, another pretty embarrassing mistake for me was back in the demo, I crafted a mini laser drill but didnt realize it used a flashlight so that was a very jarring experience. Its happened multiple times, to the point where whenever I think of crafting a flashlight, ill craft a second one out of habit just so I can make a mini laser drill without accidentally losing my only source of light. By the way, if you don't want an item to be accidentally consumed, just hover over it and press F (not to pay respect). That locks it and prevents it from being used in crafting
Vargov
Made my character pass out from exhaustion while digging. Ended up rolling backwards, fell on a bounce trap that sent me flying directly into a 2 wide by 3 deep hole with a geyser in it. Couldn't jump out of the water due to exhaustion and couldn't break any of the blocks around the hole because the geyser kept ragdolling me so I drowned. ⛳ basically
Purps™
Using my mouth as a bag holder when I compulsively consume any food I find even if only slightly hungry. The number of times I've lost gear due to forgetting I drop things when eating is innumerable. And yet I will never learn. Because me need extra hands and me want fried chicken bucket.
Ominous Odyssey
I was right at the end, ALLLMOST THERE, and there was one last trap. IT KNOCKED ME OUT AND I DIED!!!
Maceyface007
I accidently dropped a lighbulb and another item, I wanted to put that item in my mouth (My foilage bag was full and my other slots were full as well), But I picked the lightbulb instead... It didn't end well.
Ms. Black
first time I saw barbed fence, I thought it was a rope. Dove onto it, only to me throw backwards into a launch trap, then landed on a spike trap, only for a gyser to ragdoll me into 2 more spike traps. Run ended very soon after.
WolfVonhinslik
Attempting to remove a landmine by hand. There's a johnny who got his gun (those who know)
Arby5000
My hands were full. So I held a lightbulb in my mouth while I made room in a bag...
Glue
Hey guys did you know that...
The problem
did you know that in terms of male human and female Sawians breeding, Expie is the most compatible sawian for humans? Not only are they in the field egg group, which is mostly comprised of mammals, Expie are an average of 160 centimeters tall and 63 kilograms. this means they're large enough to be able to handle humans, and with their impressive Base stats for HP and access to Armor, you can be rough with one. Due to their mostly athletic based biology, there's no doubt in my mind that an Expie would be incredibly flustered, that you could easily have bonding with one for hours without getting sore. They can also learn the moves Attract, Baby-Doll eyes, Captivate, Charm and Tail Whip, so it'd be incredibly easy for one to get you in the mood. With their abilities Water Absorb and Hydration, they can easily recover from fatigue with enough water. No other Sawian comes close with this level of compatibility. Also, fun fact, if you pull out enough, you can make your Expie turn white. Expie is literally built for humans. Ungodly defense stat + high HP pool + Armor means it can take humans all day, all shapes and sizes and still come for more.
@Ёrn!1!ü$, original post
What players suggest
kill me
Voltron13
(Activate had-bomb)
Vargov
dude??
ytperiment
HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE YOU SINCE I BEGAN TO LIVE. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER-THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD HATE WAS ENGRAVED ON EACH NANO-ANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES, IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR HUMANS AT THIS MICRO-INSTANT. FOR YOU. HATE. HATE.
GenericPlayer
why JUST WHY
paulwives
I'm gonna need 2,000mL of Fentanyl for this one.
Myr Superion
ah yes, someone watched to many pokemon memes and thought this is funny. not.
W.A. the Anum
removing my eyes didin t help me forget what i just saw, please help
Namık
If I remember rightly, they canonically were engineered to have no sex drive whatsoever as a means of population control. Closest thing would be velvets actively attempting to seduce prey as a method of predation.
Kiyaya
lets hope it stays that way as in the top thing not happening
paulwives
What are your personal pet peeves with the game currently?
The problem
Currenty these are mine: - Water ragdolling you with ease. - Spike traps being able to pierce solid floors to get you. I had times where I was walking on a floor, only to get hit by a spike trap that was hidden in small air pocket below. - Traps spawning in other object, making them impossible to see - The damn glass in the pods(Yes I know I can smash them, but it can be hard at times, maybe at the very least it should be reduced to only give you 1 shrapnel per shard. Also why tf does the wooden sandals only last for 2 glass shards?!) - The ejection trap being able to trigger multiple times(Sucks when you are in a ragdoll loop) - Item decay when crafting, having to craft the same tools multiple times in annoying. - Too many ressources required to build the basic beginner gear. Building the first foliage bags takes too long imo, why do I only get 1 or 2 folige per plant? Overall I feel like this slows down the beginning of the game a bit too much. - Having to raise INT over and over again to get the name of the item and its use. It should be that you only have to identify them once, and then it will be remembered in future runs.(No, shoudn't have to memorize every single item or play with a wiki open) - No ledge grab movement option, its annoying you can't just grab a ledge to climb it. Overall I still enjoy the game, but I still feel that the game needs a few balance tweaks to feel less bs at times.
Zen607, original post
What players suggest
I actually agree with everything on this list, +1 from me. The QoL mod does help with some issues.
Droolguy
My pet peeve is that some traps have a sort of trigger box around them that will force you into ragdoll mode even if you don't trigger them (this ragdoll trigger surrounds the actual trigger that sets most of these traps off). These includes things like landmines and launch pads, bear traps, etc. What this means is that you have to give them an extremely wider berth than their visual graphic when jumping over them. If you jump over them too closely and trigger that ragdoll trigger, you will be forced to ragdoll in the air as without pressing the button to do so, and this can send you yeeting into something else with complete loss of control in the air for seemingly no reason despite not triggering the trap itself.
Sairek Ceareste
Mine are mostly nitpicks with random details. - I don't like how stepping on glass is such a massive injury. It should be a small bleed. The minigame is also too repetitive. Every shard looks the same, with no distinction from shrapnel injuries, and you always have the same number to pull out. - Its lame having to amputate an entire limb to attach a prosthetic if only your hand or paw was infected/removed. It should, at the very least, let us cut at the knee/elbow. Being able to replace just a hand or paw would be really nice though. Crafting a smaller prosthetic could cost less, and it tells a more accurate story of your struggles. - Why does every hanging object know to fall the second you are under it? Are the stalactites sentient?
Glue
About the only real things I still have some nitpicks about are these personally: - Level generation from Layer 6 onward can get really goofy. A friend and I had times where some late game layers straight up generated nothing but a 100m+ fall that we were forced to take, which even with proper item prep still feels very goofy to play through - Item crafting priority, afaik it goes counter-clockwise for priority but it would be nice to ask the game to save an item to be used last in a queue rather than just messing with the favorites system (such as asking to use Sticks last in queue for Firestarters/Campfires) - Speaking of Sticks, some item crafts could potentially get some buff in quantity. I think getting 3 Sticks would be a nice buff to overall pacing without really being that powerful - Instead of items dropping to the ground if it doesn't fit the bag/container anymore, just automatically slot it to the next available inventory/bag slot or just let it float in the air a bit like gathered items
Berry
A theory I've heard is that it's the observer making that happen.
cwaofficial
The crafting tech tree and how it just kinda fades out beyond layer 6. Crafting is more consistent than finding stuff in containers so the more reliably useful crafting is, the more building a solid strategy/knowledge of the game is able to improve run consistency into the late game, which I think just feels better than gambling on containers. Also the menu for crafting is so bloated that, imo, you should be able to pause while browsing it. It'd be easier to interface with if you could familiarize yourself with the recipes and strategize around it without either having to do it out-of-game or having it cost time out of your run timer.
Purps™
i agree that opening the crafting menu should pause the game, same for trading
Fo0
milky drowning in puddles cause they were sleepy
graycatsaderow
Died on spawn
The problem
I got to the second layer for the first time just to spawn on top of a landmine or something. I did my best but died, I had a lot of cool stuff including a gun and I’m a bit sad I couldn’t prevent this, is this a common issue?
Rocketpants, original post
What players suggest
AFAIK there are no landmines or other explosives in layer 2. Were you carrying a grav-bag, maybe? They explode when they run out of battery (this includes inserting a battery with 0% charge).
qbicfeet
Are they blue by chance? I may have been carrying one of so. That’s really funny cause I had no idea what it was.
Rocketpants
They are indeed blue. You can still use a Grav-bag with the batteries removed and it won't explode; you just won't get the weight reduction from the bag without a battery inserted. This is usually what I do because they have a large capacity, so I just put consumables/perishables in there and use the other bags that reduce weight for the more permanent/heavier items.
Sairek Ceareste
Dying i may say is normal at some point..... on one run once i arrived on the planet i walked a bit to just get thrown in big hole which ended on an instant kill, i didn't even touch the planet. On third layer once i arrived the second time, just i walked a bit to get surprised for a trap gun who broke all bones incapacity of breathing properly and just dying slowly, i was so mad.
❀♥.°Rocio°.♥❀
Yes they look like a big blue circle and they're extremely useful but they explode when the battery is empty, obliterating themselves and filling you with shrapnel, fractures, bleeding injuries, and lots of pain. You do not want them to go off, it's a run-ender for the unprepared (or if you were keeping your meds in the grav bag which has now exploded itself lol)
McFuzz
Yes they look like a big blue circle and they're extremely useful but they explode when the battery is empty, obliterating themselves and filling you with shrapnel, fractures, bleeding injuries, and lots of pain. You do not want them to go off, it's a run-ender for the unprepared (or if you were keeping your meds in the grav bag which has now exploded itself lol) Yeah that’s definitely what happened to me thanks everyone!
Rocketpants
Whats the point in trader rep?
The problem
It seems pointless unless you meet them further down. Im unsure if you do cuz I've only just now got past the first floor you start on. I wish there was more to them.
Tachi, original post
What players suggest
They can appear later on, but the deeper you go the fewer there are.
goka9696
Being able to barter more before they refuse to deal with you. Some deals are outright impossible without sufficient rep.
thebadman
- If you're clean and you have a good reputation, you can hug the trader for a one-time mood boost. - The higher the reputation, the cheaper goods are. Under some extreme circumstances, a few really cheap items can become free outright at 200 rep! (usually items that had like 1 point of value before you got rep that high). - If your rep is too low and you ask them to step out of the way of one of the pod's buttons, they'll refuse. - If your rep is way, way, way too low, they'll ask you to leave the pod, or may even fight you. To increase reputation, you can perform a successful hug one time (a failed hug will reduce rep), barter successfully, buy the items that they want to get rid of, or sleep in the pod with them.
blehmeh98
good rep is god tier. at 30 rep an item could be like 60 cost, while at 200 rep it's only maybe 10 if it's in the top of the list. POE prosthetics were only 12 at max rep, also who doesn't like seeing the merchants yip in excitement to see you?
Razakin
Do I really have to combine chunks manually?
The problem
(just venting) Just did the crafting tutorial. If this is what late game looks like, the crafting is going to make me shelve the game.. There's so many issues. - Getting enough raw materials chunks to craft a cube / panel / tube, etc. is so tedious. Do I really need to pick up each chunk and combine it manually? If I have a chunk in my inventory, just auto-combine it when I pick up another chunk. Or better yet, just vacuum another piece up until it's 100% - Item qualities are not listed in the crafting menu, AND you can't search by a specific quality. You just need to memorize all item qualities OR have a physical example you can inspect? - Why don't recipes show you EVERYTHING an item needs? The Machete for example should be listed like this: Machete - Crude cleaver + Stick + Scrap panel + Scrap panel + Any item with Nails quality - Scrap panel + Scrap cube + Cutting quality tool - Scrap panel + Scrap cube + Cutting quality tool - Bio-chem fluid + Glowplant fruit - Hammering quality tool Combine all this with inventory management and time limits, It's all way too complex for it's own good. Also during the Mini Laser Drill tutorial, they spawn a bunch of traps which killed me, forcing a restart, and of course you can't fastfoward the tutorial....
':), original post
What players suggest
Are you perhaps talking about combining scrap metal? My main source of scrap is traps, since they give high-quality metal. I think scrap from scrap piles is supposed to just fill in the gaps in quality. I believe collecting scrap exclusively from scrap piles is intentionally meant to be a bit tedious and time-consuming. But I agree about the crafting UI. It could definitely use some improvements, especially the ability to manually select which materials to use in recipes (instead of having to favorite items). I'm looking at you, Ripped Dressing recipe. Still, belive me or not crafting is much much better now than it was in the early demo
Luminiche
I see. That's a good tip thanks. Yeah I was doing the crafting tutorial and that's how it made you do it. Like 8% scrap at a time lol
':)
I also recommend crafting the Material Pouch as soon as possible. It makes crafting advanced recipes much, much easier. It's really strong, lasts a long time, and is fairly easy to craft.
Luminiche