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Assassin's Creed Black Flag Resynced: [EN/中文/RU] Board Games Solver : Morris / Fanorona / Checkers -…
Short answer
How to use the free helper tool for the three tavern board games — best-move hints for Morris, Fanorona, and Checkers. Perfect for Grand Master Achievements + Fanorona now has a board editor! The Chinese and Russian translations are fresh out of the oven (that's why they're marked beta) — if you…
Steam Community guide by Martin.
Perfect for the Grand Master achievement — win all games.
What this is
A free web helper for the three tavern board games. Keep it open on your phone (or a second window), mirror the moves as you play, and it shows you the exact move to make — one step at a time. I made it after Inagua cleaned me out.
Fanorona now has a board editor — you can jump in mid-game by setting up the position by hand.
▶ Open the Board Game Helper ◀[d3nnorzobjroon.cloudfront.net]
Free · no ads · no sign-up · nothing to install
- Nine Men's Morris helper[d3nnorzobjroon.cloudfront.net]
- Fanorona helper[d3nnorzobjroon.cloudfront.net]
- Checkers helper[d3nnorzobjroon.cloudfront.net]
How it works (all three games)
- Pick Play first or Play second depending on who moves first in the tavern.
- Your turn: the helper shows exactly one move — a dashed ring on the piece to move, an arrow to where it goes, and an X on any enemy piece that gets captured. Make that move in the game, then tap it on the helper board.
- Chain captures are guided one step at a time: after you enter a step, the next arrow appears automatically, with a step counter (1/3, 2/3…) so you never lose your place.
- Played something different in-game? No problem — just tap what you actually did. The helper follows the real board, not its own suggestion.
- Opponent's turn: mirror their move — tap the piece they moved, then the spot it landed on.
- Mis-tapped? Undo takes back a full turn. New game resets everything.
- Think time dropdown: Fast / Normal / Strong. Strong takes a few seconds but plays noticeably better — use it when the position matters.
- Dark/light theme toggle at the top right of every game; a colorblind mode toggle at the bottom, for red-green color blindness (swaps green/red cues for cyan/orange).
- The site is available in English, Korean, Chinese (beta) and Russian (beta). I need feedback about Chinese and Russian.
Nine Men's Morris — specifics
- Placement phase: the pulsing ring is the recommended spot — tap it, or tap wherever a piece was actually placed. The counter at the top shows pieces left in hand.
- Movement phase starts automatically once both players have placed all 9 pieces. The recommendation shows as an arrow from piece to destination.
- When a mill (3 in a row) forms, the piece to remove is marked with an X. If you enter a different mill manually, tap whichever enemy piece was actually taken.
- When someone is down to 3 pieces they can fly anywhere — the helper knows and handles it.
Fanorona — specifics
- NEW — Board editor: didn't have the helper open from move one? Tap Edit board (on the start screen, or mid-game) and set up your current tavern board by hand — place your pieces and the opponent's with the brushes, pick whose turn it is, hit Done, and the helper takes over from exactly that position.
- Captures are mandatory, and the helper enforces the same legality as the game — if it refuses your tap, that move is illegal in-game too.
- Some moves can capture in two directions at once (approach AND withdrawal). When that happens, tap the group that actually got removed.
- Chain captures are guided step by step — follow the arrow, enter the move, and the next arrow appears with a step counter.
- You can stop a chain early with the "Stop here" button. When stopping is actually the engine's recommendation, the button glows green.
- If the starting middle row doesn't match your in-game board, press "Flip middle row" before the first move (the game randomizes the mirror layout).
Checkers — specifics
- Jumps are mandatory. Multi-jumps are guided one step at a time with the arrow and step counter — the turn ends automatically when no more jumps are possible.
- Kings wear a crown mark. Promotion happens automatically on the last row.
- One caveat: you can't cancel halfway through entering a multi-jump — finish the turn, then press Undo if it was wrong.
Feedback
Found a bug or a position where it suggests something dumb? Leave a comment and I'll look into it. The helper gets updated regularly — see the changelog link at the bottom of the site.