Known issueFixUpdated · 7 replies on Steam
The Outer Worlds 2: How Do You Fix Outer Worlds? (Workarounds)
Short answer
No confirmed fix yet. Players suggest: The world is not active participant of your adventure, it is designed similar to isometric cRPG, where enemy has set placing and only react to you.
The problem
So, put your "useful criticism" hats on and rather than just moaning about this obviously mediocre game and the original, how do you recommend fixing "The Outer Worlds" as a franchise? I agree with the sentiment that something is missing. You can't just say "soul" and expect a dev team to work with that so what is it? Are the characters bad? Is the gunplay poor? What is it? Fallout 3, NV and 4…
What players suggest
TOW2 is a good game, that is a fact. It has problems, also a fact. How I'd fix it: 1. Dense world not bigger world. Which means: more quest to engage you with the world. This is what make Cyberpunk 2077 feels massive despite there aren't many locations that you can actually explore in a way you would like in games like Bethesda's. 2. Kinda related to No. 1, Protectorate *needs* to be a proper…
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: quest