Known issueFixUpdated · 13 replies on Steam
Slotbound: I Have a Bug (Workarounds)
Short answer
No confirmed fix yet. Players suggest: lua: in function 'update' src/presentation_pacer.
The problem
Game crashes upon entering battle phase with error: attempt to index global 'math' (a number value) . The global math library appears to be overwritten during battle rendering. Full crash information is stored in errorlog.txt. Please look into this bug.
What players suggest
SlotBound crashed: src/game/cores.lua:0: attempt to call a table value Context: phase=spin, focused=true, visible=true, stone=none, spawnBanner=false, upgradeTransition=idle Log: D:\steam\steamapps\common\Slotbound\errorlog.txt stack traceback: [love "boot.lua"]:352: in function 'isPending' src/game/cores.lua: in function '' src/game/cores.lua: in function <src/game/cores.lua:0>…
SlotBound crashed: src/game/battlefield.lua:0: bad argument #1 to 'floor' (number expected, got string) Context: phase=spin, focused=true, visible=true, stone=none, spawnBanner=false, upgradeTransition=idle, math=ok, jit=off Log: D:\steam\steamapps\common\Slotbound\errorlog.txt stack traceback: [love "boot.lua"]:352: in function <[love "boot.lua"]:348> [C]: in function 'floor'…
Thank you for the update will look into it
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: crash, nvidia