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Little Rocket Lab: NPC House Build Challange

Short answer

***Spoiler*** During the progress into Act 3 the game asks you to build in 4 of the NPC's homes, with unlimited inputs for a almost full out put of product, to meet the throughout of the output.

Steam Community guide by Bizmarc.

Intro

During Act Three Spoiler after the burning of the silo 4 NPC's will offer their homes as a place to set up a mini factory. These are challenge puzzles with unlimited inputs and a throughput goal. However if you don't meet the throughput goal you will still get an output outside the house for what you are able to build inside so if you happy with what you have then enjoy the free items. If however you want the quest complete and a full/almost full belt of goods then below are my examples of how i completed each challenge.
These are not the only or best ways but they are my way.

Veronica

Veronica Is the easiest and should requir a guide but i put it in for completeness.
Inputs
-Iron Plates 90pm
Outputs
-Gears 90pm
I used x2 Mk1 Assemeblers, belts and splitters.

Dottie

Dottie is the second hardest not due to the item being produced but fitting everything in around the furniture
Inputs

  • Coal 90pm
  • x3 Iron Plates 90pm
    Output
  • Steel Beams 60pm
    I used x2 Mk2 Assemblers, Belts, splitters and undergrounds

    Here is an alternative by [SkC] Knuckle who is able to get 90pm output if you need it.

Noor

Noor has the smallest house and at first seemed the hardest but it's relatively straight forward when you know how to belt weave.
Inputs

  • x2 Bearings 90pm
  • x1 Copper Wire 90pm
  • x1 Gears 90pm
    Output
  • Small Motor 60pm
    I used x4 Mk2 Assemeblers, belts, splitters and undergrounds

Micheal

Micheal is the most Challenging of the four, Although the largest it's an awkward shape with the table in the way. Feel free like I did to break all the furniture and sell it back to them.
Inputs

  • x1 Copper wire 90pm
  • x2 Recyclables 90pm
    Output
  • Plastic scrap (There is no output outside for this which is a shame, you can fit a splitter and Item receiver near the output if you want to grab some for plastic bars)
    -Circuit Board 30pm
    I used x2 Recyclers, x1 sorter, x2 mk2 Assemblers, belts, splitters and undergrounds.

Carter

Carter comes after you finish Act 3 and go into Act 4 but his house is huge compared tot he rest and his output is somehting you've already mastered at this point.
Inputs

  • x1 Copper wire 90pm
  • x1 Iron Plates 90pm
    Output
  • Stator 90pm
    I used x3 Mk2 Assemblers, belts, splitters and undergrounds.

Tavern

The Tavern is arguably the most useful after Steel Beams. So much of Tier 6 and 7 use plastic. The hardest part of this puzzle is not locking yourself in.
Inputs

  • x1 Recyclable Computers 90pm
  • x1 Coal 90pm
    Output
  • Logic Chips (No outside output)
  • Plastic Bars 30pm
    I used x2 Recyclers, x1 Chemical Plant, Pipes, pipe undergrounds, belts, splitters and a Filter Splitter.

Conclusion

I didn't find these very hard but I found them annoying, when I have other factory/automation to work on in act three I just wanted a guide to get rid of these and focus on something more interesting but there wasn't one.
Hopefully this will help you if you're struggling or just want to move on with making your factory.

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