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Limbus Company: Team Building Guide

Short answer

Basic information on teambuilding and meta team compositions.

Steam Community guide by SCPantera.

Update Status

Overhauls in progress for Season 8
Currently updated through the release of: Haute Couture The Crimson God of Le Rouge Sinclair
Early update for Sinclair since this one ends up being pretty straightforward. Great ID, even on its own (combo with Rouge Ishmael at best only pushes the transformation forward one turn), easy shoe in for Bleed which is a tad uncomfortable for a cramped team but the opportunity costs aren't that difficult to consider.
One thing I missed last update but also don't have a good place to comment on is that despite being, at least for now, a bit of a team orphan, Noir Don Quixote is by quite a bit her best generalist ID by the numbers.

Intro

This guide is a public reference for team building and commonly recommended team compositions. The information presented here will be a reflection of the research I’ve been able to collect from resources as I’ve been able to find them. I cannot claim to be an exhaustive expert on the game with access to all the tools to extensively test all variations of all team compositions, think of this foremost as a guide on what to work towards.
One thing I won’t be able to address in extensive detail (yet) is how EGOs fit into team composition recommendations except in the cases where it’s clear or well-known that certain ones are important. I’ll include a listing of EGOs relevant to each status effect and even try to indicate which ones are worth investing in, but the focus of this guide will be primarily on what IDs you need to make successful teams of the common archetypes.
To be clear, the team compositions in this guide are neither the definitive way to play any given status team nor based on extensive personal testing. Everything here reflects my best interpretation of multiple resources on ID power and team composition, and some personal experience where applicable.
The team compositions in this guide also are not tailored for deep-cut specialty content like Mirror Dungeon speed farming or Refraction Railway & Reflectrial low-turn clears, nor for fighting against specific enemies or bosses. These are sort of general, all-purpose archetype teams that should be able to work through most content comfortably without significant modification.
I'm also not committed to extracting and testing every new ID just for this guide, but I am good at synthesizing and sorting through the work and opinions of other primary sources. This guide will reflect my best take on what I can gather from the ones who do, and many of my go-to favorites are credited in the Resources section.

New Player FAQ (part 1)

These sections are due for updates for season 8 but since there aren't many IDs for that season yet to recommend, expect it won't be fully complete for at least a few months. Planning to finish updates on this once I've got the new Heathcliff & Hong Lu sorted.
Putting this up front to discourage diving straight into team comps. This section will be comprehensively updated less frequently since the recommendations are more complex.
This section currently updated through the release of: The House of Spiders: The Thumb Nursefather Rodion & The House of Spiders: The Thumb Apprentice Heathcliff
Season 7 has a little bit of something for everyone; there are several IDs that are extremely good for new players, by which I mean many of them are very strong stand-alone generalist IDs that are somewhat ironically non-groundbreaking for their respective status archetype teams. This means they are very great to get early--and you should use them if you do--but may start to fall off once you start building full teams.
But there's also several IDs that reach their full potential in relatively niche team compositions that long-time players will be more likely to have full access to so there's fun new toys for us as well. This also means we all have more choices than ever to pick from and decide what you want to build towards.

I’m new, what team should I work towards?

If you’re totally new and not yet up to about halfway through Canto 7, my suggestion here is to snoop around the tier lists (there's some in the Resources section of this guide) and use whatever high tier general IDs you happen to get. Don't worry too much about spending resources on IDs you may not end up using later, but it’s worth reading up on the actual team compositions if you’d like to know which “general” IDs transition into powerful components of full proper team comps.

Okay, but who do I spend my shards on?

First, fill in high tier IDs until you have most of a team and ideally an important independent ID for each Sinner. Sharding EGOs is an option since they're available to every ID for a Sinner and certain IDs get removed from the possible pull pool when you get them, however EGOs are very high investment and many of them are not essential for a new player and spending shards there early on likely won’t give you valuable immediate results (with a few important exceptions).
If you're really indecisive about what you want, a safe suggestion is to shard high tier Event IDs (or EGOs) since they cannot be extracted under normal circumstances anyways, and so won't risk popping duplicates later. If this is something you think is important for deciding what to get, here are some IDs that are un-Extractable powerful single IDs, important for their respective teams, and are not excluded from or in the current season. Do note that several of these don't make the "high tier single ID" cut in the list further down.

  • Heishou Pack - Wu Branch Adept Yi Sang
  • MultiCrack Office Rep Faust
  • LCE EGO Ardor Blossom Star Faust
  • Heishou Pack - Mao Branch Ryoshu
  • Blade Lineage Mentor Meursault (but also soft requires the Event EGO Shadow-vested Bladesinger to keep up with modern content)
  • Kurokumo Clan Wakashu Heathcliff
  • Molar Boatworks Fixer Ishmael
  • Kurokumo Clan Captain Ishmael
  • T Corp Class 3 VDCU Staff Outis
  • Molar Office Fixer Outis
  • Heishou Pack - Mao Branch Outis
    Since the previous seasons IDs and EGOs are temporarily rotated out from crafting availability, a secondary consideration for sharding priority is powerful current-season IDs. These are the most important ones that should not be passed up, in approximate order of urgency, for the current season:

  • ***** - These are Event Reward IDs and are effectively free but will become unobtainable after the related Event has ended until effectively Season 10, and thus you should try to get them asap when available.

New Player FAQ (part 2)

I’m ready to start working towards an actual status team, what should I shoot for?

Pick whatever sounds interesting to you! That said, you’ll kind of be at the mercy of what you’ve pulled but also what is currently less-available from the previous season. With season 7 IDs rotated out, Burn, Bleed, Tremor, Poise, and Envy Resonance are all missing some important new toys. Sinking pretty much only loses Udjat Outis, who can easily default back to Butler anyways. Charge will have lost a bit but will need some real bangers in the new season to drag Charge out of the gutter anyways. Once Walp rolls around again you might be able to swing an okay alternative Tremor - Scorch setup but the heavy hitters for that are now locked away.
Heishou Rupture is back on the table, and Rupture went mostly untouched in S7. If you care about relative power, Poise and Charge are still in the worst spots right now. Tremor is still potent for it's nukey, low-turn-clear niche but is also somewhat difficult to use as a generalized team.
Hybrid status teams for MD are also on the rise now, though for the time being precise team compositions for them are outside the scope of this guide.
Right now here's the teams I'll recommend working on:

  • Envy Resonance: Very powerful and good for "endgame" stuff, plus nothing is locked away in Season 6, but is very investment-heavy and many of the IDs are only useful for Envy Res.
  • The House of Spiders: Huge investment but worth the payoff; the Meursault slot options are unavailable currently but you can either borrow a support or make do with something else. Unlike Envy Res, most of the IDs are also just solid general heavy-hitters that work alone or on other teams.
  • Sinking has been a lot of fun this season and is also pretty new player friendly, excepting that a lot of power is locked behind Walpurgisnacht.
    You also might be missing some important Walpurgisnacht options, which I'll explain in more detail in the Walp section in just a moment. The tl;dr is that Burn is partly hamstrung without Magic Bullet Outis, the Poise/Pierce team is somewhat incomplete without Full-Stop Hong Lu & Heathcliff, and Sinking loses the most without SL Yi Sang since Index Yi Sang is currently off the table, everything else has varying levels of viable alternatives.

Can you just tell me what the “high tier general” IDs are?

For obvious reasons, this part's getting a quick early-Season 8 update before the rest of these sections get polished.
Okay, here is roughly what I would currently rate as the best IDs to grab for every Sinner without team comp considerations, excluding previous-season-uncraftables & Walpurgisnacht.
But first, a couple more quick notes: while there are some relative power rankings, everything here is good enough to pick up and use. If you already have one or randomly get one while pulling you're good to move on to a different Sinner. Second, several Sinners are lacking potent futureproof IDs right now and to help you prioritize, the ones in bold also highlight important members of teams you might want to build towards eventually. Lastly, some of these picks are "tanks" which can be helpful but isn't a role that strictly exists towards the "endgame", and Dieci Rodion remains relevant as a comfort pick for solo MDE.

  • Liu Association South Section 3 Yi Sang = The Ring Pointillist Student Yi Sang
  • Heishou Pack - Mao Branch Adept Faust
  • Haute Couture Le Noir Brand Manager Don Quixote
  • Drifting Blade of Hongyuan Ryoshu = Haute Couture Le Noir Footwear Hall Ryoshu = Heishou Pack - Mao Branch Ryoshu > W Corp L3 Cleanup Agent Ryoshu
  • The Thumb East Capo IIII Meursault > The Prince of La Manchaland Meursault
  • The Lord of Hongyuan Hong Lu
  • Kurokumo Clan Wakashu Heathcliff > Wild Hunt Heathcliff
  • Kurokumo Clan Captain Ishmael > Molar Boatworks Fixer Ishmael = Zwei Association West Section 3 Ishmael
  • The Princess of La Manchaland Rodion = Dieci Association South Section 4 Rodion
  • Haute Couture The Crimson God of Le Rouge Sinclair
  • Heishou Pack - Mao Branch Outis
  • Firefist Office Survivor Gregor
    And if you get the chance to grab them, here’s where there’s a notable previous-season or Walpurgisnacht option:
  • The House of Spiders: The Index Nursefather Yi Sang > Lobotomy EGO Solemn Lament Yi Sang
  • Dawn Office Fixer Faust
  • Lobotomy EGO In the Name of Love and Hate Don Quixote
  • Blade of the House of Spiders Ryoshu > Lobotomy EGO Faint Aroma & Solitude Ryoshu
  • Full-Stop Office Rep Hong Lu
  • Full-Stop Office Fixer Heathcliff = The Middle Big Brother Heathcliff
  • Jeong's Office Rep Ishmael = LCD OSIR Team Ishmael
  • The House of Spiders: The Thumb Nursefather Rodion = Lobotomy EGO The Sword Sharpened with Tears Rodion
  • Dawn Office Fixer Sinclair
  • ** The House of Spiders: The Middle Nursefather Outis** > LCA Udjat Vanguard Team 3 Leader Outis
  • Dawn Office Rep Gregor w/ other Dawn IDs > Night Awls Capitano Gregor

New Player FAQ (part 3)

What should I shard for Walpurgisnacht?

Here's my personal (very) fuzzy opinion on raw priority for Walpurgisnacht. Everything here is good so don't be afraid to grab what looks cool or helps complete the team you want.
Note that these recommendations can swing pretty drastically in between Walpurgisnachts, so I'll do my best to update this whole section the week before a new one. Currently updated for the 10th Walpurgisnacht.

  • Lobotomy EGO Solemn Lament Yi Sang
  • Lobotomy EGO The Sword Sharpened with Tears Rodion
  • Solemn Lament Yi Sang EGO (w/ SL Yi Sang ID)
  • Jeong's Office Rep Ishmael
  • Lobotomy EGO Faint Aroma & Solitude Ryoshu
  • Dawn Office Fixer Faust
  • Dawn Office Rep Gregor
  • Dawn Office Fixer Sinclair
  • If you happen to have Thumb Rodion, I'd say that's enough for the entire Dawn cadre to be top priority over the Sinking IDs; if you also have Thumb Heathcliff & HoS Ryoshu this is even more true.
  • Sanguine Desire Rodion
  • Solemn Lament Yi Sang EGO (w/o SL Yi Sang ID)
  • Night Awls Capitano Gregor
  • Lobotomy EGO In the Name of Love and Hate Don Quixote ID
  • In the Name of Love and Hate Don Quixote EGO (w/ L&H Don ID)
  • Full-Stop Office Rep Hong Lu
  • Full-Stop Office Fixer Heathcliff
  • Lobotomy EGO Hornet Alteration Meursault
  • Harmony Sinclair
  • Regret Meursault
  • Solemn Lament Gregor
  • Lobotomy EGO Magic Bullet Outis ID
  • Magic Bullet Outis EGO (w/ MB Outis ID)
  • If you'd prefer or need to build classic Burn, MB Outis may be higher priority for you but she's lost significant relevance thanks to Tremor - Scorch.
  • Magic Bullet Outis EGO (w/o MB Outis ID)
  • Lobotomy EGO Regret Faust
  • Lobotomy EGO Red Eyes & Penitence Ryoshu
  • Wingbeat Ishmael
  • In the Name of Love and Hate Don Quixote EGO (w/o L&H Don ID)
  • Lobotomy EGO Lantern Don Quixote
  • Hook Office Fixer Hong Lu
    At the moment everything fits nicely into three blocks; #1-9 are "can and should be immediately used out of the box", #10-19 are "nice to have", #20-28 are "don't bother less valuable for your shards".
    Lastly, here's some notes on how Walpurgisnacht content fits into everything and alternative options.
  • IDs
  • Lobotomy EGO Solemn Lament Yi Sang: One of the three Yi Sang lynchpins for Sinking, with the EGO he is far and away the superior option.
  • Lobotomy EGO Regret Faust: Faust’s only Tremor ID, however the key thing for Faust & Tremor is her Everlasting EGO. Arguably, Heishou Faust is just better since she’s straight powerful and is likely to have high speed to make it easier to get the most out of Everlasting.
  • Dawn Office Fixer Faust: Important for Tremor - Scorch but also has competent Burn alternatives.
  • Lobotomy EGO Lantern Don Quixote: Potent but not required for Rupture.
  • Lobotomy EGO In the Name of Love and Hate Don Quixote: A powerful general ID that is extra powerful for Charge & Envy Resonance) teams, however that spot can also be taken by W Corp Don & Middle Don respectively.
  • Lobotomy EGO Red Eyes & Penitence Ryoshu: A Bleed & Charge ID that is now pretty obsolete (and with multiple alternatives for each).
  • Lobotomy EGO Faint Aroma & Solitude Ryoshu: Very powerful ID, here Ryoshu has no alternative Sinking ID.
  • Lobotomy EGO Hornet Alteration Meursault: Excellent ID but occupies the same niche as Thumb Meursault.
  • Hook Office Fixer Hong Lu: Low priority Bleed ID.
  • Full-Stop Office Rep Hong Lu: Good ID, important for Poise/Pierce, pairs extremely well with Full-Stop Heathcliff.
  • Full-Stop Office Fixer Heathcliff: Good ID, important for Poise/Pierce, pairs extremely well with Full-Stop Hong Lu, still kind of a DPS monster on his own (until he runs out of ammo).
  • Jeong's Office Rep Ishmael: Another powerful ID, great for both Tremor and Sinking but with good alternatives for each.
  • Lobotomy EGO The Sword Sharpened with Tears Rodion: Extremely powerful for Charge and Sinking and still one of the best generalists, but can be replaced by Dieci Rodion et al. for Sinking and there’s enough general alternatives for Charge.
  • Dawn Office Fixer Sinclair: Another very important component of Tremor - Scorch but needs Dawn Gregor at minimum to pop off. May also use Thumb Sinclair for Burn.
  • Lobotomy EGO Magic Bullet Outis: More or less Mandatory for Burn. You can make a Burn team without her but it will never do as much damage as a composition that includes her.
  • Night Awls Capitano Gregor: Another Walp generalist banger but something of an awkward fit for both Bleed and Tremor presently.
  • Dawn Office Rep Gregor: Important for Tremor - Scorch but also has competent Burn alternatives.
  • EGOs
  • Solemn Lament Yi Sang: Extremely potent boost for SL Yi Sang and also makes him qualify for Tremor.
  • In the Name of Love and Hate Don Quixote: Juices the corresponding ID, else is comparable to Yearning Mircalla.
  • Regret Meursault: Really good general EGO, other Teths are good but more niche.
  • Wingbeat: Not great generally but there are some setup-dependent crazy things you can do with it.
  • Harmony Sinclair: Another broadly good EGO, but Lantern is an only-slightly-less-useful option for the same slot.
  • Magic Bullet Outis: Lets you get further mileage out of MB Outis and also lets non-MB IDs apply Dark Flame.
  • Solemn Lament Gregor: A solid Sinking EGO but Gregor is presently not quite a lock for Sinking teams.

Who do I spend my limited resources Uptying first?

I refer you to:
Uptie 4 Value Tier List Pre Season 7 [Limbus Company] by Dire4R, uploaded Dec 23, 2025
https://www.youtube.com/watch?v=8ddgM2pnqbU
Uptie Value Tier List Season 7 Edition [Limbus Company] by Dire4R, uploaded Sep 2, 2026
https://www.youtube.com/watch?v=2tVCjUh3If0
Threadspin 4 and 5 Value Tier List Pre Season 8 [Limbus Company] by Dire4R, uploaded Sep 9, 2026
https://www.youtube.com/watch?v=LoX1KEFn11s

Recommended Teams Foreword

Most of the recommended teams in Limbus Company revolve around one of the seven basic "status effects": Burn, Bleed, Tremor, Rupture, Sinking, Poise, and Charge. You may also want to have teams prepared that focus in a particular damage type for content like EXP Luxcavations but the requirements are much looser. Similarly, it's not common to build teams around specific sin affinities since there aren't many active gimmicks or conditionals that are fueled by specific resonances (with a few exceptions, the major one being Envy). Status effects have an associated sin affinity and often the corresponding archetype team lean heavily towards one sin affinity such that teams might include ID recommendations specifically to work around how stacked the sin resource accumulation might be.
Repeating the intro disclaimers: To be clear, the team compositions in this guide are neither the definitive way to play any given status team nor based on extensive personal testing. Everything here reflects my best interpretation of multiple resources on ID power and team composition, and some personal experience where applicable. Treat these foremost as guidelines for what to work towards. The team compositions in this guide also are not tailored for deep-cut specialty content like Mirror Dungeon speed farming or Refraction Railway low-turn clears, nor for fighting against specific enemies or bosses. These are sort of general, all-purpose archetype teams that should be able to work through most content comfortably without significant modification.
Team recommendations will have Mandatory, Core, Recommended, Alternative, and Support IDs listed.

  • Mandatory IDs are the rare few IDs that are extremely team-enabling, and while it's very possible to have a functioning team without them you should be expecting to have them to build around to maximize the team's potential.
  • "Core" IDs are IDs that have high priority for inclusion in the team as well, but may be less team-defining--you should be trying to include them if you have them available.
  • Recommended IDs are intermediate; they're generally good enough to be included in a team and reflect the first options you should choose from to fill in available spaces.
  • Alternative IDs are IDs that are also worthy for consideration but are lower priority options you can use to substituted for other IDs if you don't have a higher priority one, outdated or alternate options f

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