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The Definitive Fallout 76 Quest Order Guide Continued

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Steam Community guide by QuietAtom.

Finding Your Way in Appalachia: The Definitive Fallout 76 Quest Order Guide

Welcome fellow Vault Dwellers,
this is a retooled version of u/SuperPippo5111’s Finding Your Way in Appalachia: The Definitive Fallout 76 Quest Order Guide he made a while ago.
I'm planning to update this guide when I can/feel like and, hopefully, eventually include every quest that's currently part of the game and added in future.
If you have any complaints or something that I should add to the guide, please comment down below.
Here is a Link[docs.google.com] to a spreadsheet of everything I need to add so you can at least go and finish it if you’d like while I put things in it’s place
**Disclaimer: **
This is just a recommended quest order for full immersion and is not focused on getting you to the endgame as fast as possible. Keep in mind that the optimal quest order in Fallout 76 can vary depending on the player's preferences and objectives.
There is no one "correct" quest order, as some players prefer to complete the main storyline first, while others prefer to explore the world and complete side quests along the way. This is just my take on it as well as it can't be truly chronological as time has been pushed forwards in the game due to updates.
Also, you don't need to always stick with the quest order strictly. If you see an event on the map or other activities you'd like to participate in then by all means do whatever you like. You can always come back to the quests at a later stage.
**Some general advice for new players: **
Whenever you enter an area it's possible that different repeatable events or daily challenges trigger. Feel free to do them if you like. They will give XP, loot, and usually points for the scoreboard.
If you want to level up quicker try to increase your intelligence as much as possible (each point of intelligence gives +2.072% XP). Joining a casual team grants up to +4 intelligence. There's also a perk under charisma called "Inspirational" that can give you +15% XP at rank 3.
Here[nukesdragons.com] you can plan your build and experiment with different card combinations. In this guide, I won't give you any premade build. You can experiment with your build in the beginning as it is possible to completely respec as soon as you reach level 20. There are many guides on Reddit and YT for builds if you're looking for one. I highly recommend AngryTurtle.
If you level up, you can take perks from a different category than the stat you just upgraded (f. ex. I can upgrade my endurance but still take a perk from perception)
If you dislike the Power Armor HUD, you can turn it off in the settings menu
In the pause menu you can find daily and weekly challenges which grant points for your season pass level. Don't stress too much about those when you're just starting out and do them only if they don't require you to go out of your way too much. Later it will become easier to clear those challenges efficiently.
If your screen gets too crowded with quests, then you can turn off the ones that are not important by going to the data tab in your pip-boy and unselecting the quests.
Here is a post by u/Descendent1784 with some more useful tips and another one by u/snsnn123.
Sometimes in notes I will mention that there is a unique gear tied to a quest, note that the level of the unique gear will vary with the current level of the player character at the time of quest completion. Because this is the only chance a unique gear can be obtained, it may be desirable to defer completing this quest until reaching level 50.
**Key **
• Bullet Points - These are representative of major task changes if an entry does not have one chances are it's because the task is in the general vicinity of your location and you can do them then and there.
(X/X) Quest Stages - These are representative of the current stage of the quest you are on and can be found at the end of each line if applicable. I will add exact details later on.
(S) Side Quests - Have nothing to do with the main story for the most part but offer good rewards
(D) Daily Quests - Offer the same quest every from when you did it the last time, can offer unique rewards.
(M) Miscellaneous Quests - You don’t necessarily need to do these but they are worth doing for extra rewards or story.
(R) Repeatable Quests - These quests can be played as frequently as desired.
(EX) Expeditions - Expeditions is a PvE game mode of repeatable missions in Fallout 76. The mode takes players to explore and travel outside of Appalachia, and encounter NPCs and enemies along the way.
(A) Activities - Activities are smaller shared quests that spawn around the world and are only available to be completed for a limited amount of time before they despawn and go back on cooldown. Every 10 minutes, a random event will become available. Activities will not repeat until they have all been completed.
Any player character can participate in these event quests, regardless of level, and some event quests encourage player characters to team up to complete the objective. These quests are displayed under the section "DAILY" of the Pip-Boy.
(PE) Public Events – Public Events are shared quests that spawn around the world and are only available to be completed for a limited amount of time before they despawn and go back on cooldown. Every 20 minutes (x:20, x:40, x:00), a random public event will be available.
Any player character can participate in these public events, regardless of level, and most public events encourage player characters to team up to complete the objective. These quests are displayed under the section "DAILY" of the Pip-Boy.

1.1 The Responders Part 1

(M) Pick up Pip-Boy
Note: Don’t forget Nuka Tapper in home terminal

  • Reclamation DayTalk to The Ghoul (Put quest “Enter Highway Town” on hold)
    Read angler needed on barrel next to the red donations box beside Pennington (Put casting off on hold)
  • Wayward Souls
    Skill Checks: (Batter: CHR 2, LCK 2, PER 2) (Duchess: INT 2, CHR -1, CHR 2)(M) Investigate corpse at the isolated cabin on your way down to the Wayward (put off find out what key unlocks)
  • Hunter for Hire (1/3) - Play up to Build the “Crane Treasure Hunting Inc.” sign at your C.A.M.P
  • First Contact (1/2) - Play up to Search for trace of the overseer in FlatwoodsCraft a Weapon
    Craft a piece of Armour
    Place Your C.A.M.P
    Tip: Place your camp close by Wayward and the Overseer's Camp and don't forget to grab the Overseer's Log – C.A.M.P from Duchess
    Build a My personal terminal from the utilities section of your build menu and read all of the automated alerts section as this will give some misc quests we will complete as we go
  • Hunter for Hire (2/3) - Play up to Load “Broadcast Tape” into a radio tower and activate the connectionBefore doing "Load “Broadcast Tape” into a radio tower and activate the connection" first and head to Flatwoods and complete "First Contact" through to “Second Helpings”
  • First Contact (2/2) - Play up to Completion
    Overseer's Log - Flatwoods
  • Thirst Things First
  • Second HelpingsSearch Vault-Tec Agricultural Research Center
    (S) Pick up and listen to the Overseer's journal, entry 1 from inside the Vault-Tec Agricultural Research Center
    This will start (S) Personal Matters which will be a quest we complete as we go through the game as all the logs are scattered throughout the map, so when I make a note mentioning the Overseers Journals that is in relation to this quest.
    (A) Activity: Fertile Soil
    Note: Activities are smaller shared quests that spawn around the world and are only available to be completed for a limited amount of time before they despawn and go back on cooldown. Meaning they might not always be active when you’re nearby, if this is the case, you can either server hop and hope you get lucky or come back and complete it whenever you see it active on the World Activity widget on the map (Make sure to set it to all).

1.2 The Free Radicals

  • Hunter for Hire (3/3) - Play up to Completion
    Skill Checks: (Free Radical STR 2, LCK 2, CHR 2) (Daniel: PER 3, CHR 3, STR 3) (Liebowitz: INT 4, STR 8) (Door Password: LCK 4) (Roper Wayward: STR 8 Roper: STR 4, AGI 4)(M) Find Jangles at "Tyler County Fairgrounds" once you get there
    (S) Claim Workshop at Tyler County Dirt Track
    Info: This is the only claim workshop I will list as there are 16 that you will naturally come across, but it is worth at least claiming them each once as there is a challenge to claim all 16 workshops for 80 Atoms.

1.3 Find Duchess' people

  • Strength in Numbers (1/2) ** - Play up to “Attach Sol’s transmitter to a pristine body”(M)** Mine coal in Gauley Mine
    (S) Head to Sutton to find the Overseer's journal, entry 2 (Personal Matters)
    While in Sutton just up the road is a Train Station, the stations are now basically little outposts dotted throughout the wasteland filled with amenities such as stashes, workbenches, traders and more so any time you come across these they are worth visiting to get the fast travel point on your map.
    (M) Find the strange machinery – You only need to approach the Legendary Exchange Machine but know you can put your legendary items you don’t want in here for scrip
    From Sutton backtrack to Helvetia and follow the road to Summersville
    (M) Investigate the Trailer
    (D) Ecological Balance
    (M) Find jukeboxes to bring the music back to Summersville
    Strength in Numbers (2/2) - Play up to completion
    Skill Checks: (Skinner: STR 4, CHR 3)

1.4 Crane's Treasure

  • The Elusive Crane You will be given a quest called “The New Arrivals” and a new radio broadcast called overseers broadcast for finishing “The Elusive Crane” however we will be leaving this quest till much later as to progress you need to complete a later quest called “An Ounce Of Prevention” and it also operates under the assumption that we have met a later character called Rose
    Before heading to our next major location we’re gonna deal with a few quick things in the area
    Follow the road back towards Vault 76 from The Wayward but keep walking till you come across
    Gilman lumber mill at this mill there is an NPC named Lane Platte in responder overalls, talk to him to start A Better Tomorrow
    (D) A Better Tomorrow

1.5 The Responders Part 2

Following the highway up north-east from the Wayward will lead you to Morgantown
(M) Explore Morgantown Trainyard on the way and find the responder supply crates

  • Final Departure
    Note: Unique Weapon Somerset SpecialFind the Overseer's Log – Morgantown inside the Morgantown Airport
    Register for advanced Responder Training
  • (S) Tentative Plans
    Tip: You can move your Camp close by to build a Generator
    Note: Unique Armour Silver LiningRegister for more advanced Responder Training (Safe for Work)
  • (S) Safe for Work**(A)** Activity: Collision Course
    Event takes place at the east landing zone of the Morgantown Airport

1.6 Morgantown

Head south to Morgantown
(S) Find the Overseer's journal, entry 3 inside Morgantown High School (Personal Matters)
(S) Find the Overseer's journal, entry 4 inside Vault-Tec University (Personal Matters)
Find the "Party Poster" either at the train station or on walls around the exterior of Vault-Tec University and attend the fraternity party

  • (S) Wasted on Nukashine
    Info: You will need one Nuka-Cola Quantum for this quest which you might not have at this point. The quest will mark a Nuka-Cola Quantum location on the map, but it will be pretty far away. You can either fast travel there by using other players' camps or nearby events or postpone this quest until we will go to this area later. Completing the quest will unlock the following repeatable daily quests which will unlock different recipes for beverages whenever you complete them. Although there's no need to do them at this point.
    (D) Tipsy Taste-Test
    (D) Wasted on Alcohol

2: THE TOXIC VALLEY

Of note The Toxic Valley actually used to be the next level step up area but no main quests take place here bar Wastelanders quests but they come much later on so I’m putting all notable side quests and content now however these can be skipped.

2.1 The Mayor

Tune into WGRF Grafton Radio (Bureau of Tourism)

  • (S) Overseer’s Mission - Head to Grafton and find the Overseer's Log - GraftonSpeak to the Grafton mayor
  • (S) Bureau of Tourism (1/4) - Go to Clarksburg and head to the Clarksburg Shooting ClubTalk to Shooting Range Attendant
    (D) Target Rich Environment
  • (S) Bureau of Tourism (2/4) - From there take the road north-west to "Wavy Willard's Water Park" Contact Miss Annie
  • (S) Cold Case **(1/2) ** Play up to “Find a way into the Grafton Dam”
  • (S) Bureau of Tourism (3/4) - Head to "Black Bear Lodge"Talk to the Huntmaster of Black Bear Lodge
    (D) Big Game Hunter
    Go back to Clarksburg and take the highway east till you see a sign off to your right that say Camp Lewis

2.2 Pioneer Scouts

Go to Pioneer Scout Camp (Camp Lewis)

  • (S) The Order of the Tadpole
    Info: This quest sends you to all corners of Appalachia and has lots of steps so for now we will pick this up and complete things as we near them I will make note when it is to progress this.You can finish this quest as you see fit. one of them is easily doable at this point as it is close by another is a little further but we will do it while we are in the area.
    (S) Tadpole Archery Test - Part of The Order of the Tadpole
    Note: south-west side of the camp
    Talk to Pioneer Scout Leader Pompy at the Kiddie Corner Cabins
    (R) Operation Tidy - Part of The Order of the Tadpole

2.3 Solving the Puzzle

Go to Grafton Dam (south of Pioneer Scout Camp)

  • (S) Cold Case (2/2) - Play up to completion
    Note: Unique Weapon Perfect Storm
  • (S) Bureau of Tourism (4/4) - Go to "Prickett's Fort"
    Note: Unique Armour Trail Warden Info: By now you should have (Hopefully) run into a group of prison marshal Mister Handy robots in the toxic valley area if not they spawn more around the Eastern Regional Penitentiary which is west of Grafton dam, if you have looted the Arrest Warrant holotapes off their body's this will begin the quest Falsely Accused.
  • (S) Falsely Accused
    Note: Unique Weapon Civil Unrest Visit Grafton station (which hopefully you found on your way into Grafton) or any train station and look at the shelters claim poster (and the others if you want the quests ready in your journal)
    Talk to hemlock holes cook
    (D) Thrill of the Grill
    Visit the Shelters Claim Center
    Find out what the key unlocks (note gives password for nearby terminal log entries not important)
  • (S) Home Expansion - allows you to build shelters in your C.A.M.P

3.1 Inoculation

Travel to Sutton and head west till you hit a highway and follow the road south (Crossing New River Gorge Bridge) towards Charleston
While crossing New River Gorge Bridge, next to the Pioneer Scouts sign activate the course start intercom (THIS WILL START A RACE)

  • (S) Tadpole Athletics Test (1/3)At "Cows Spots Creamery" you can find a note on the corpse of Amy Kerry which is needed for a later quest.
    (M) Visit the giant tea pot
    (M) talk to Sweetwater
    (D) Strange Brew
    When you arrive at the Charleston area explore "Hornwright Industrial HQ" (The Motherlode)
  • (S) The Motherlode
  • An Ounce of Prevention

3.2 The Fire Breathers

  • Go to the Charleston Fire Department and collect Overseer's Log - Firehouse (Overseer’s Mission)
  • Into the Fire
    Runners High
    Note: Unique Weapon Anti-Scorched training pistol (M) Find the source of the seismic activity - Will bring you to “The Rusty Pick” - Basically the same as the next quest
    (M) Visit the Purveyor to spend your Legendary Scrip at “The Rusty Pick” (It’s is not recommended to buy anything at this time)
    (M) Search Big Bend Tunnel for Survivors - Must be on location 3 notes to get all anti scorched blueprints to redeem at fire station

3.3 Personal Matters

Go to Rollins Labour Camp

  • (S) Narrow Escape
    Skill Checks: (Beckett: PER 8, INT 4)
    Info: This is the start of a pretty long quest line revolving around an NPC, it sends you all across Appalachia, so we put this on hold after completing Narrow Escape for now until we advance towards the endgame as you will have travelled to all regions.You can have Allies in your camp by placing their associated item. When talking to Beckett at your camp for instance he will give you the next part of his quest.
    Head to Welch heading south on the road near the sludge works
    (A) Activity: Battle Bot
  • (S) Find Overseer's journal, entry 5 (Personal Matters)(M) Find Duchess's stash
    Go to Mount Blair
  • (S) Find Overseer's journal, entry 6 (Personal Matters)
  • (S) Complete Personal Matters
  • Claim Workshop at Mount BlairLearn how to activate the giant extractor
  • (S) Earth Mover
    Info: Completing this quest requires a lot of materials and 30 minutes of defending a workshop. It's probably not worth doing at this point as you will need all the materials you can get for the next quests. I still included it here for the sake of completion. It's up to you.Head east from Rollins Labour Camp and you will run into Nuka-World on Tour, inside this area (Usually around the main tent) you will run into Pete Myers, talk to him and he will give you (S) What Slept Beneath
  • (S) What Slept Beneath
    Skill Checks: (Crystals: INT 6)(PE) Event: Seismic Activity - Nuke Required

3.4 Garrahan Mining

For the next quest we have to interact with "Garrahan Mining Excavator Poster" to start it, these can be found at a few locations around Appalachia some notable ones being the Charleston Fire Department, Mount Blair Trainyard, The Rusty Pick and Welch but for the sake of simplicity we will interact with the one at the location of the quest being the Garrahan Mining headquarters, if you haven’t already.
Head to Garrahan Mining Headquarters - South east from Abandoned Mine Shaft 2 or alternatively from the Big Bend Tunnel West and follow the road South-East and take a right (Or South 93 as the sign says) at the junction and then the left and the next junction following the road around till you get to GMHQ.
Discover Garrahan Mining's Innovation - Interact with the "Garrahan Mining Excavator Poster" (Miner Miracles)

  • (S) Miner Miracles
    You will very likely not have enough Black Titanium and Nuclear Material. Black Titanium can be obtained by scrapping Miner Suit Scrap dropped by Mole Miners, and Nuclear Material by scraping the red Volatile Materials Boxes that are laying around in many locations around the Ash Heap. Here is a list of good locations for finding both:
    The Rusty Pick (Rooftop)
    Hornwright Air Purifier Site #01
    Belching Betty
    The Burning Mine
    Mount Blair Trainyard
    Mount Blair
    WelchIf you don't feel like looking for materials, you can postpone this quest and complete it at a later stage as it is not necessary for advancing the main story.
    (PE) Event: Breach and Clear

3.5 Wild Appalachia

Head to Lewisburg which is just east of Nuka-World On Tour
Find the "Sheepsquatch ate my brother!" poster at either a train station (there is one in Lewisburg) or around Lewisburg.

  • (S) Lying LoweWhile in Van Lowe Taxidermy make sure to pick up all the Unsolved quests from Calvins bulletin board in his office (4 In total)
  • (S) Baa Baa Black Sheep
    Note: Unique “Weapon” Pearly Peepers Play Music on the Rooftops of Beckley
  • (S) The Lowe-Down
  • (S) Wolf in Sheep's Clothing
    Note: Unique Weapon The Fixer Search for Wolf’s trap site
    Use an Assaultron recall keycard at the cabin terminal (Event: Encryptid)
    (PE) Event: Encryptid

4.1 Order of Mysteries

Info: This quest line is completely independent of the rest of the story and can be completed by itself whenever you would like to. I'm putting it here for the sake of completion and becaus

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