Known issueFixUpdated · 8 replies on Steam
Europa Universalis V: Unplayable post-1600 Performance (Workarounds)
Short answer
No confirmed fix yet. Players suggest: 4 because around 1500 I gave up on this game for now with Paradox headless chicken type updates that break other stuff each time when they try to fix something.
The problem
Am I the only one who literally cannot finish a campaign because of the performance wall after the 1600s? In the early game, everything runs reasonably fine. But as soon as mid-game hits and your empire actually grows, the tick speed drops off a cliff. I rely heavily on automation just to avoid micromanaging every single province and trade route, but even with automation handling things, the…
What players suggest
I'm running with a Ryzen 5 3600 + RX 5700XT + 32 GB RAM and never had massive problems with performance in game. In previous versions only slowdowns I had were happening when massive wars erupted after ~1700. With all those big armies running around and sieges happening all at once. But overall for the scale of this game, number of locations, etc. I never found it slow. Only other thing that was…
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: performance, nvidia, amd