Known issueFixUpdated · 37 replies on Steam

Digimon Story Time Stranger: No Cure for Stupidity Bug (Workarounds)

Short answer

No confirmed fix yet. Players suggest: Not sure *why* this works, but was noticing a frame drop anytime I was sprinting near the doors.

How to fix it

  1. Move a fair distance away from the locked lab room door.
  2. Approach the door using a slow walk instead of sprinting.
  3. Open the door and continue walking slowly to pass through it.

If it still doesn't work

  • Avoid sprinting anywhere near the lab doors, as fast movement triggers frame drops and door-collision issues.
  • Check if you have read all the required in-game text and notes for the mission, specifically the part mentioning the Digimon outside the room with the needed ID.
  • Wait for an official patch from the developers, as the underlying problem with how the doors function may require a game update to be fully resolved.

What players reported

Started this mission and am now stuck in one of the lab rooms. I have read everything and the last part of this mentions that one of the Digimons outside the room has the ID I need. Only issue is that I cannot get out of the room. The door seems to act as if I never opened it and whenever my character goes up to the door, the game freezes for a split second. Not sure what else to do. Tried…

AleisterV, original post

What players suggest

I think I found a fix. Get a fair distance away from the door. Slow walk to it and open it and should be able to slow walk in. Not sure *why* this works, but was noticing a frame drop anytime I was sprinting near the doors. Hope this helps you!

Poxyllama

any update? i just got stuck in the first room..

Xnarth

Nothin, it’s probably going to have to need a patch to fix how the doors function. I haven’t heard anything on the devs end acknowledging this issue so who knows if we’ll ever get fixed

AleisterV

Video guide

Did this work for you?

Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: performance, save, quest

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