Known issueHow-toUpdated · 22 replies on Steam
Brotato: Nightmare Bull Tips?
Short answer
No confirmed fix yet. Players suggest: Which means instead of taking 10 damage to set it off, you just take 1 damage and set it off.
What you need to know
Winning with Bull on high difficulty levels can be extremely challenging, and many traditional defensive setups like high armor and heavy regeneration struggle to carry you past the later waves. Since Bull relies on taking damage to trigger explosions, standard builds often fall short without specific items. Relying purely on high health regeneration or massive defensive stats might not be enough to survive the late waves, making specific item synergies crucial for success.
Step by step
- Focus your runs on trying to acquire items that deal periodic self-damage, such as the Tractor or Bloody Hand.
- Manage your self-damage triggers so that taking minor periodic damage (like 1 damage) sets off your explosions instead of waiting to take the standard 10 damage.
- Combine self-damage mechanics with your standard gameplay strategy to ensure your explosions trigger reliably during combat waves.
Tips
- Try to hunt specifically for self-damage items like Tractor or Bloody Hand, as they drastically change how your explosions are triggered.
- Keep in mind that life steal and heavy health regeneration alone may not solve your survival problems in the later waves, even with high stats or doubling items like Doc Moth.
- Do not rely solely on building high armor and massive regeneration numbers to clear waves 11 through 16; finding the right triggering items is essential.
What players reported
Hi all! Just for the challenge... I tried Bull MANY times. With the helping, defensive stats, and with the more power, more damage things. Nothing seems to work for me. For example: is life steal better for him than the regen? Regen is +50% okay, but THAT WON'T DO MUCH! Even with 40-50 regen (or doubled with doc moth) and 15-20 armor I couldn't get past the 16th level! Mainly up to 11. or 13…
What players suggest
Getting an item that deals periodic damage to you actually triggers your explosion. Which means instead of taking 10 damage to set it off, you just take 1 damage and set it off. This happens alongside any time you get hit as well.
So those +1 numbers that did not come from the regen, weren't even from the life steal? Did you tested it with more life steal? The stats say 'your attacks have a chance'. So the explosion is in no way my attack? I know it's AoE, but it's the character's ONLY attack. Won't that make a change? As for the Cute Monkey I don't know... that's one less damage, which could help me. BTW damage: the…
Yeah, I know about that. Even the AI said it. Tractor or Bloody hand. But NONE of them dropped, no matter how many times I tried the runs. -,- Xrystus, I saw your comment in my other thread. I'll answer that too. Sorry for the delay!
Did this work for you?
Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters.