Known issueFixUpdated · 4 replies on Steam

Alchemy Factory: Memory Leak 2026 (Workarounds)

Short answer

No confirmed fix yet. Players suggest: Huh, cool, thanks, I'll try that.

How to fix it

  1. Quit back to the main menu, select continue, and confirm to reload your save. This method can restore your frame rate from 30 FPS back up to 120 FPS.
  2. Completely close out of the game and restart it fresh.

If it still doesn't work

  • Reloading your save from the menu might fail to solve the performance drop for some setups.
  • Integrated graphics can still suffer from declining frame rates over time, such as dropping from 30 FPS down to 20 FPS as you progress through the days.
  • Hard saving may not prevent frame rates from dropping to extremely low numbers, like 5 FPS, when video memory fills up.

What players reported

I've created a new game for a large factory build, started on 20260915. As I expand I notice more and more that there seems to be a memory leak as I leave the game open. It's becoming a big problem after the game's been running for 2+ hours. I verified just now by closing the game and restarting, finding I went from what felt like 300+ ping to full responsiveness. Alas, I didn't check the FPS…

Free Free, original post

What players suggest

Huh, cool, thanks, I'll try that.

Free Free

Huh, cool, thanks, I'll try that. Tested it out and it didn't help. After an hour, I'm down to 30 FPS. I manually save and it's still at 30 FPS afterwards. Quit to menu, hit continue, hit confirm. 10 seconds later I'm at 120 FPS.

Free Free

they might have fixed this when they relesed 1.0. all that I know is that after game day 1,000 pre 1.0 my video memory would be full and the game would crash. if I hard saved then it would work. but my fps was 5 when this was hapening. I will know soon I am at game day 500 in 1.0 and still have a lot to do. and my fps has gone from 30 to 20. but this is what you get when you have integrated…

teqindistries

Did this work for you?

Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: crash, performance, nvidia, save

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