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9 Kings: Quest Mode Overview + Achievement Guide

Short answer

This guide contains: - Quest Mode overview - Map for getting the achievement with least quests completed - Strategies for the few quests I have completed myself - Links to various other guides & resources

Steam Community guide by Pimez.

Introduction

This guide focuses mostly on the Quest Mode.
While I did want to include strategies for each of all 81 quests, I kinda got burned out and stopped playing upon obtaining the achievement that unlocks all region. But yeah, the map below should give you an idea on the shortest paths I found, and you can still check out guides by other people that I am linking below.
That said, if you would like to include your strategy in this guide, you can leave a comment below or DM me on Discord if you managed find me heh. I'll give your suggestions a quick edit before posting here (crediting your name of course.)

Link to my Spreadsheet

Google Sheet[docs.google.com] | HTML View Mode[docs.google.com]
I have a spreadsheet mostly for personal use, but some people might find it helpful too so I'm linking it from here. Right now, it contains the descriptions of most cards, plus the conditions of many quests. (will fill them out when I have the time)

Other Guides

Shoutout to this YouTube channel (Skuub), who has showcased how to complete all 81 quests. Watching his playthrough should help if you are struggling with a particular quest.
https://www.youtube.com/watch?v=KEiLtpcJEko&list=PLB0fL207AeopDmIOVuXubUR2U6DMDUGjL&index=13
And here are some more general gameplay strategy guides:
https://steamcommunity.com/sharedfiles/filedetails/?id=3613019324
https://steamcommunity.com/sharedfiles/filedetails/?id=3517625422
https://steamcommunity.com/sharedfiles/filedetails/?id=3504843565
Shoutout to azusatft on Discord for saving me the trouble in typing the names:
https://docs.google.com/spreadsheets/d/1fCwfe9sH-BkBCbaELts0ml0E9q6YE8JkjFIiJ65ggV4

Overview

Basically in each quest, you have a different starting conditions. They are stated at the beginning before selecting the quest, but you cannot easily view them in-game once the quest starts.
(You should totally help out in filling the Wiki too!)
Here are the possible different conditions I've noticed so far:

  • Starting plots
  • Starting cards
  • Blessing
  • Enemy King types
  • Enemy troops' scaling rate
  • Other specific conditions (e.g. can't get gold)

Map - Shortest Paths for Achievement

For those of you who are not planning on completing all 81 quests, and would still like to get the achievement for unlocking all 9 regions, you may follow the maps below to clear only certain quests.

So basically, you need to complete 16 quests at minimal:

  • 7 from Nothing
  • 1 from Stone
  • 4 from Greed
  • 3 from Spells
  • 1 from Time (or another 1 from Spells)
    Interestingly, you can enter the Time region from Progress, but you cannot do the opposite. I suppose some paths are one-way only ¯_(ツ)_/¯

[6/9] King of Nothing

(Skuub's playthrough - 1 2 3)
The general strategy I use is to buff up Paladin with a Farm, and the other 3 adjacent plots with Blacksmith. Ideally, I would be sharing two Blacksmiths with the Base too. This alone can push me through most of all quests, no joke.

Nothing Revolt

Hunting Game

Broke as Hell


You literally cannot get gold! You may notice the free rerolls and think the game is being generous, but the reality is that once they run out, you likely cannot reroll ever for the remaining of the quest, so be mindful when spending them. Oh and the two vaults are completely useless and should be removed as soon as possible.

Colorfoe

You cannot remove plots! The only cards you are getting are Rainbow cards when winning, and Nothing cards when losing. This means the only "plot-removal" cards are Razing, but that would not free up plot either, so be mindful where you place things down, especially troops because they might disrupt the Farm from concentrating the buffs.

Farmlands


I put down only 2 troops (Soldier and Paladin) to utilize all the given Farm plots. The Soldier plot can kinda snowball strongly enough to swarm enemies with number, assuming they don't get AoE and one-shot, of course.

Furnaces


This one starts you off with 3 Blacksmiths at different levels, 3 Scout Towers at different levels, and 2 Wallmaker at level 1. In both my attempts of relying only on the towers without troops, I fail miserably half-way because the tower simply is not shooting fast enough before the wall dies. So I end up using Paladin anyway, and the towers end up not being very needed soon.

The Ridge


Base - Blacksmith - Archer - Farm

Royal Guards


Ignore the Orbiterß, they did nothing for me. The library is also not very useful, so these two are prime Offering targets. One thing I did is to buff the Blacksmith to level 3, and then Echoform it twice to get the second one adjacent to my Paladin.

Nothing Total War

[4/9] King of Spells

(Skuub's playthrough - 1 2 3)
My general strategy with King of Spells is Wizard + Library. WIth the Spells Rework, Wizard now gets damage bonus, and can easily be able to one-shot enemies after mid-game.
You usually still want some meatshield to keep the Wizards alive, whereas Beacon would also be a good synergy for letting Wizards (& your Base) shoot like machine gun. Lastly as always, Farm is almost essential for Troops.

Feeble Army

Gigantafield

Incantation

Northlands

(shared by Da_Real_Dyl, with a strategy he called Zaptors)

  • put down Wizards and Library
  • draft Raptors from the first time you beat KoNomads and place them adjacent to Wizards
  • draft Static (or if Static is not available)
  • choose "Athanaeum" or "Re-enchant" every decree to get a bunch of enchantments fast
  • draft Echoform any time you beat jack of Rainbows to duplicate your buffed up Wizards

Rite


In my Rite run, I used Soldier + 4 surrounding Farms. It usually isn't too difficult to get duplicating/upgrading cards from Offering. Clone is the simplest option, but upgrading with Overhaul and then getting more cards with Earthworks would also work.

Spell Revolt

Spell Total War


Again, Wizard for damage, and I managed to get Paladin as meatshields (though they aren't as needed.) I also got lucky with an early Beacon.

Spired

The Great Library


In my first (failed) run, I got to the Champion but I didn't have any scaling for my troops, so I am not dealing enough damage before mine got wiped. Also the Orbiters weren't working out for me so I cannot recommend. Just focus on buffing Wizard.

[0/9] King of Greed

(Skuub's playthrough - 1 2 3)
My general strategy involves using Mercenary to survive the early game while buffing the Dispense. Once it hits the max Attack Speed of 99/s, obtaining gold now buffs its attack instead, making it ridiculously powerful and probably enough to win most games.

Shopping Spree

If you have more of the "sell cards at higher price" decree, you can basically buy unneeded cards from shop, and then sell them straight to the well to make a profit.

Beacon Valley

Blood Money

Break Even

Deforestation

Fugitive

Goats

Greed Revolt

Greed Total War

[-/9] King of Blood

(Skuub's playthrough - 1 2 3)
General Strategy TBA

Blood Revolt

Blood Total War

Bomberman

Crossroads

Imperium

Necropolis

Root and Vein

Sanctum

Slaughterhouse

[-/9] King of Nature

(Skuub's playthrough - 1 2 3)
General Strategy TBA

Arborteum

Boarnanza

Elftopia

Mycotocracy

Nature Revolt

Nature Total War

Progress Bad

Replication

Slimeland

[-/9] King of Stone

(Skuub's playthrough - 1 2 3)
General Strategy TBA

The Siege

Chasm

Gachaland

Minefield

Restructing

Stone Revolt

Stone Total War

The Wall

Trebuchet Valley

[1/9] King of Progress

(Skuub's playthrough - 1 2 3)
General Strategy TBA

Against the Void

Futurist

Infertility

Landfill

(shared by Ehrfurch)

  • Start: Offering on a Broken Cabulator. Ideally you would get:
  • Earthworks : Use on a Broken Cabulator
  • This yields 2 Concabulators, plus a broken one you can sell
  • If you got 2 Earthworks, use on both Broken Cabulators
  • Regression : Use on Mothership
  • Clone : Save for later
  • Overhaul : Use on the remaining Broken Cabulator (to level new Concabulators.)
  • Early Game: Reroll for early Executioner or Defender.
  • Mid Game: Reinforce on Executioner, spam 2-4 Defenders. Burst Concabulators with Sacrifice/Overhaul to level Executioner.
  • First Decree: Choose Futurism (reroll 1-3 times if needed).Notes: Against King of Spells, reposition Mothership to the rear to target Spellcasters first.
    By the 1st shop, have Executioner, ≥1 Defender, Futurism, and unburst Concabulators; good chances to win. :)

Overproduction

Progress Revolt

Progress Total War

Total Defense

Universe 25

[-/9] King of Nomad

(Skuub's playthrough - 1 2 3)
General Strategy TBA

Battlecamps

Caravan

Nomad Revolt

Nomads Total War

Nowhere Land

Riots

Rubble Kingdom

Salvation Day

Unification

[4/9] King of Time

(Skuub's playthrough - 1 2 3)
My general strategy is to put Adrenaline on Warper. An adjacent Orbiter also make for viable meatshields.
Ideally, Beacon lets the Attack Speed to reach threshold much faster. And 3~5 stacks of Adrenaline are usually already good enough. From there, your Orbiters should be able to wipe most enemies in first few seconds, and your infinite Warper minions could deal with the rest.
You can also cast rainbow Tome cards multiple times with Rewind more easily as King of Time. A few Gigantify is usually more than enoguh to break combat, but Overinvest can still kinda work.

Blitz

Coin Age

Last Stand

Rush Hour


The Flamethrower tower is surprisingly usable with high movement speed, since it's no longer spending time moving instead of firing. Anyway, I got Gigantify so I put it onto my Warper several times and won.

Terraforming

Time Revolt


My standard setup (mentioned at the beginning of this section) works pretty well. The only problem is getting the Beacon from shop, just remember that you can Portal to the shop-year to check again. I recommend resetting if you don't get Beacon.

Time Total War

Time Traveler


I used standard setup here again.
Oh and don't line the Amplifer up like in the screenshot, since it's still only applying once to all the plots. (just use 1 Amplifier like in my Time Revolt run above)

Tomeland


Remember that all Tome cards are applied twice on Golem, so scaling with Tome is easier than with Building. You can keep doing Regression + Wild Card for +2 level-up each time, or even Echoform + Unify for x18 the number of units. Best yet, you can use Rewind to do these combo multiple times.
This one is so funny, since I think I only do Unify like twice, and already ended up with 2.4k+ units.

Quest Conditions

King of Nothing

Quest Conditions Broke as Hell - Can't get any gold. Colorfoe - Fight against the Jack of Rainbows every year. Farmlands - Start with 5 Farm plots. Furnaces - Start with 1 Blacksmith and 3 Scout Towers. Hunting Game - Start surrounded by Forest plots.

  • Fight only against the King of Nature.
  • Only get Boar cards From King of Nature. Nothing Revolt - Fight only against the Nothing Rebellion. Nothing Total War - Fight against all other kings.
  • Start with Supplies. Royal Guards - Start with Steel Coated (x6) Paladins The Ridge - You only have 4 usable plots.
  • All other plots are razed.

King of Spell

Quest Conditions Gigantafield - Start with Gigantified Ogres. Incantation - Start with 9 Enchantment cards in your hand.

  • Start with a Warlock and Wizard on the field. Northlands - Fight only against the King of Nomads. Rite - Only draw Offerings.
  • Start with a messy kingdom. Spell Revolt - Fight only against the spells rebellion. The Great Library - Start with level 3 Libraries.

King of Greed

Quest Conditions Shopping Spree - Gets shop encounters instead of loot every year.

  • Start with Bargain.

King of Blood

Quest Conditions Slaughterhouse - Start with Manglers on all outer plots.

King of Nature

Quest Conditions

King of Stone

Quest Conditions Gachaland - Start with Gatchas all over your kingdom. Restructing - Start with a messy kingdom.

  • Start with Earthworks cards. The Siege - Can't draw troop Trebuchet Valley - Fight only against the King of Nomads.
  • Start with Trebuchets.

King of Progress

Quest Conditions

King of Nomad

Quest Conditions

King of Time

Quest Conditions

Thanks for Reading!


https://steamcommunity.com/sharedfiles/filedetails/?id=3647344939

Video guide

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