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9 Kings: King of Nothing - King IX IX Guide

Short answer

Learn to complete the game on the highest level of difficulty consistently.

Steam Community guide by TomarEmerald.

Perks


The configuration is meant to empower your base structure as much as possible. It is important to have rerolls for when you reach year 4, which is where you get the first royal decree.
You may also see that I added the perk that improves king of nothing's units' attack speed, this does apply to your base as well, which is not common among perks of this kind, so don't swap this one out. In total this loadout gives the base the ability to level up 15 extra times.

Opening Hand

In your opening hand, you want to have either a Wildcard or a card to level up your base. If you do not, restart and try again.

Year 1 - Year 4

Do not use any of your rerolls on cards until after year 4! This is very important to consistency in winning. We need them for the Royal Decree.

Year 1


Play a wildcard or castle card to upgrade your base 1 level. It does not matter what enemy you have, you will win year 1. If for some reason you don't win year 1 without losing a life, restart.

Year 2


If you can avoid it, don't play any more cards that take up a plot space, you will see why soon. Upgrade your base if you can. If not, don't worry. Play a forge next to your base, or place down some troops. You can also toss a card into the well for extra money.
You will lose a life this round, this is expected and okay.

Year 3


Same as year 2. Upgrade the base if you can with wildcard or castle cards. If you can't, upgrade whatever structure or troop is already on the field. Give it a steel coat otherwise. If you can't, its best to throw a card into the well.
You will lose a life this round, this is expected and okay.

Year 4


You will now have 1 life left. This may feel like a bad set up, it is not. For this is the year you find out if you win the game. The First Royal decree triggers. The one we are looking for is called "Development". For every empty plot, you get 1 wildcard. This means that if you played your cards right, you can have up to 8 wildcards given to you. Reroll until you find "Development". If the game hates you and it doesn't show up, then you lose. So Quick restart the game until "Development" shows up as a royal decree.

Use any castle card to upgrade your base first. Then use as many wildcards as you can on your base. Its nearly impossible to lose now. Even with no other building or troops, you will wipe the enemy out very fast.

Cultivating a win

At this point you will be very tempted to start building up an army to protect yourself, especially with 1 life left. Do not worry, you are in no immediate danger. Always prioritize upgrading your base until it is max level. There is no need to reroll to do so though, so don't waste your money, King of nothing has 2 native ways to upgrade his base thanks to wildcard. If you fight king of Spells, or King of progress, both of them have good sacrificing spells to upgrade your base fast.

Troops

Just about anything will do, or nothing at all if you rush your base and focus on it. I find paladins are great, flexible units since they buff their HP from attack boosts too. Defenders are always a good option too. Just make sure you have a way to boost their hp stat. If you run across ogres, this is also a viable choice. Make sure they get their numbers up. You won't need many structures so this is a fine choice from the Rainbow army if they show up.

Structures

You won't need much here. Forge is a good choice, and you can set them between the base and paladins to buff damage and tankiness at once. If you need more troops, use farms and procreate to supplement it. The speed boost structure from king of greed can also help your base DPS, just make sure you sell it once your attack speed reaches 20 hits/second. The game supposedly stops scaling it past that in reality. Thats a fast attack speed!

Royal decrees

Avoid the fireball one, that is one that I can't tell if it even helps.Gunpowder is great, it expands the size of your base's attack. Anything that increases crits or damage is good.

And thats it really. Once your base maxes out with even 1 dps boosting structure next to it, you can make for an easy win.



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