Known issueFixUpdated · 10 replies on Steam
9 Kings: How Exactly Does Steel Coat Work? or Is This a Bug? (Workarounds)
Short answer
No confirmed fix yet. Players suggest: Yeah, I don't remember if this was happening before the update, but now it feels like when there are too many units on the battlefield, what's actually happening doesn't match the stats, especially when the numbers get…
The problem
For example, if my Hourglass has more damage than an enemy unit has HP, and that unit has 10 stacks of Steel Coat, why does it sometimes take 15 hits from the Hourglass to actually kill it? It's especially noticeable when there are tons of units on the battlefield. It almost feels like the Hourglass needs more attack speed to kill them properly, but I don't really understand why, since the…
What players suggest
Yeah, I don't remember if this was happening before the update, but now it feels like when there are too many units on the battlefield, what's actually happening doesn't match the stats, especially when the numbers get really high. The thing is, I've lost a couple of times to the King of Time just because he had around 10k units with pretty weak stats and only 3 stacks of Steel Coat, while my…
Maybe we're misunderstanding each other a bit. What I'm trying to say is that having too many units on the battlefield, combined with lag, seems to break the game. When there were only a few enemy units with Steel Coat, my Hourglass was killing them pretty quickly. Yeah, the Hourglass isn't as fast as it used to be after the update, but it still only took a few hits. But when there are thousands…
Reading comprehension on the internet sure is a thing, huh OP? The past few seasons are irrelevant if the bug is either on this patch or last, and the game slowing down is not the issue being presented. It's about Steel Coat! OP, I tried to confirm your results, but realized that I'm a low ELO scrub whose opponents don't do Steel Coat stacking yet, so I had better climb ranks fast if I want to…
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: performance, multiplayer